File: Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs
Project: wpf\src\PresentationCore.csproj (PresentationCore)
//---------------------------------------------------------------------------
//
// <copyright file="Vector3D.cs" company="Microsoft">
//    Copyright (C) Microsoft Corporation.  All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
 
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{
 
 
    [Serializable]
    [TypeConverter(typeof(Vector3DConverter))]
    [ValueSerializer(typeof(Vector3DValueSerializer))] // Used by MarkupWriter
    partial struct Vector3D : IFormattable
    {
        //------------------------------------------------------
        //
        //  Public Methods
        //
        //------------------------------------------------------
 
        #region Public Methods
 
 
 
 
        /// <summary>
        /// Compares two Vector3D instances for exact equality.
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which are logically equal may fail.
        /// Furthermore, using this equality operator, Double.NaN is not equal to itself.
        /// </summary>
        /// <returns>
        /// bool - true if the two Vector3D instances are exactly equal, false otherwise
        /// </returns>
        /// <param name='vector1'>The first Vector3D to compare</param>
        /// <param name='vector2'>The second Vector3D to compare</param>
        public static bool operator == (Vector3D vector1, Vector3D vector2)
        {
            return vector1.X == vector2.X &&
                   vector1.Y == vector2.Y &&
                   vector1.Z == vector2.Z;
        }
 
        /// <summary>
        /// Compares two Vector3D instances for exact inequality.
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which are logically equal may fail.
        /// Furthermore, using this equality operator, Double.NaN is not equal to itself.
        /// </summary>
        /// <returns>
        /// bool - true if the two Vector3D instances are exactly unequal, false otherwise
        /// </returns>
        /// <param name='vector1'>The first Vector3D to compare</param>
        /// <param name='vector2'>The second Vector3D to compare</param>
        public static bool operator != (Vector3D vector1, Vector3D vector2)
        {
            return !(vector1 == vector2);
        }
        /// <summary>
        /// Compares two Vector3D instances for object equality.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality.
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which
        /// are logically equal may fail.
        /// </summary>
        /// <returns>
        /// bool - true if the two Vector3D instances are exactly equal, false otherwise
        /// </returns>
        /// <param name='vector1'>The first Vector3D to compare</param>
        /// <param name='vector2'>The second Vector3D to compare</param>
        public static bool Equals (Vector3D vector1, Vector3D vector2)
        {
            return vector1.X.Equals(vector2.X) &&
                   vector1.Y.Equals(vector2.Y) &&
                   vector1.Z.Equals(vector2.Z);
        }
 
        /// <summary>
        /// Equals - compares this Vector3D with the passed in object.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality.
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which
        /// are logically equal may fail.
        /// </summary>
        /// <returns>
        /// bool - true if the object is an instance of Vector3D and if it's equal to "this".
        /// </returns>
        /// <param name='o'>The object to compare to "this"</param>
        public override bool Equals(object o)
        {
            if ((null == o) || !(o is Vector3D))
            {
                return false;
            }
 
            Vector3D value = (Vector3D)o;
            return Vector3D.Equals(this,value);
        }
 
        /// <summary>
        /// Equals - compares this Vector3D with the passed in object.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality.
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which
        /// are logically equal may fail.
        /// </summary>
        /// <returns>
        /// bool - true if "value" is equal to "this".
        /// </returns>
        /// <param name='value'>The Vector3D to compare to "this"</param>
        public bool Equals(Vector3D value)
        {
            return Vector3D.Equals(this, value);
        }
        /// <summary>
        /// Returns the HashCode for this Vector3D
        /// </summary>
        /// <returns>
        /// int - the HashCode for this Vector3D
        /// </returns>
        public override int GetHashCode()
        {
            // Perform field-by-field XOR of HashCodes
            return X.GetHashCode() ^
                   Y.GetHashCode() ^
                   Z.GetHashCode();
        }
 
        /// <summary>
        /// Parse - returns an instance converted from the provided string using
        /// the culture "en-US"
        /// <param name="source"> string with Vector3D data </param>
        /// </summary>
        public static Vector3D Parse(string source)
        {
            IFormatProvider formatProvider = System.Windows.Markup.TypeConverterHelper.InvariantEnglishUS;
 
            TokenizerHelper th = new TokenizerHelper(source, formatProvider);
 
            Vector3D value;
 
            String firstToken = th.NextTokenRequired();
 
            value = new Vector3D(
                Convert.ToDouble(firstToken, formatProvider),
                Convert.ToDouble(th.NextTokenRequired(), formatProvider),
                Convert.ToDouble(th.NextTokenRequired(), formatProvider));
 
            // There should be no more tokens in this string.
            th.LastTokenRequired();
 
            return value;
        }
 
        #endregion Public Methods
 
        //------------------------------------------------------
        //
        //  Public Properties
        //
        //------------------------------------------------------
 
 
 
 
        #region Public Properties
 
        /// <summary>
        ///     X - double.  Default value is 0.
        /// </summary>
        public double X
        {
            get
            {
                return _x;
            }
 
            set
            {
                _x = value;
            }
 
        }
 
        /// <summary>
        ///     Y - double.  Default value is 0.
        /// </summary>
        public double Y
        {
            get
            {
                return _y;
            }
 
            set
            {
                _y = value;
            }
 
        }
 
        /// <summary>
        ///     Z - double.  Default value is 0.
        /// </summary>
        public double Z
        {
            get
            {
                return _z;
            }
 
            set
            {
                _z = value;
            }
 
        }
 
        #endregion Public Properties
 
        //------------------------------------------------------
        //
        //  Protected Methods
        //
        //------------------------------------------------------
 
        #region Protected Methods
 
 
 
 
 
        #endregion ProtectedMethods
 
        //------------------------------------------------------
        //
        //  Internal Methods
        //
        //------------------------------------------------------
 
        #region Internal Methods
 
 
 
 
 
 
 
 
 
        #endregion Internal Methods
 
        //------------------------------------------------------
        //
        //  Internal Properties
        //
        //------------------------------------------------------
 
        #region Internal Properties
 
 
        /// <summary>
        /// Creates a string representation of this object based on the current culture.
        /// </summary>
        /// <returns>
        /// A string representation of this object.
        /// </returns>
        public override string ToString()
        {
 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null /* format string */, null /* format provider */);
        }
 
        /// <summary>
        /// Creates a string representation of this object based on the IFormatProvider
        /// passed in.  If the provider is null, the CurrentCulture is used.
        /// </summary>
        /// <returns>
        /// A string representation of this object.
        /// </returns>
        public string ToString(IFormatProvider provider)
        {
 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null /* format string */, provider);
        }
 
        /// <summary>
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information.
        /// </summary>
        /// <returns>
        /// A string representation of this object.
        /// </returns>
        string IFormattable.ToString(string format, IFormatProvider provider)
        {
 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(format, provider);
        }
 
        /// <summary>
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information.
        /// </summary>
        /// <returns>
        /// A string representation of this object.
        /// </returns>
        internal string ConvertToString(string format, IFormatProvider provider)
        {
            // Helper to get the numeric list separator for a given culture.
            char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider);
            return String.Format(provider,
                                 "{1:" + format + "}{0}{2:" + format + "}{0}{3:" + format + "}",
                                 separator,
                                 _x,
                                 _y,
                                 _z);
        }
 
 
 
        #endregion Internal Properties
 
        //------------------------------------------------------
        //
        //  Dependency Properties
        //
        //------------------------------------------------------
 
        #region Dependency Properties
 
 
 
        #endregion Dependency Properties
 
        //------------------------------------------------------
        //
        //  Internal Fields
        //
        //------------------------------------------------------
 
        #region Internal Fields
 
 
        internal double _x;
        internal double _y;
        internal double _z;
 
 
 
 
        #endregion Internal Fields
 
 
 
        #region Constructors
 
        //------------------------------------------------------
        //
        //  Constructors
        //
        //------------------------------------------------------
 
 
 
 
        #endregion Constructors
 
    }
}