6 writes to _y
PresentationCore (6)
Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs (1)
233
_y
= value;
Core\CSharp\System\Windows\Media3D\Point3D.cs (1)
161
result.
_y
= p1._y - p2._y;
Core\CSharp\System\Windows\Media3D\Vector3D.cs (4)
47
_y
= y;
107
_y
/= m;
203
_y
= -_y;
451
result.
_y
= vector1._z * vector2._x - vector1._x * vector2._z;
41 references to _y
PresentationCore (41)
Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs (2)
228
return
_y
;
358
_y
,
Core\CSharp\System\Windows\Media3D\Point3D.cs (4)
84
point._y + vector.
_y
,
97
point._y + vector.
_y
,
110
point._y - vector.
_y
,
123
point._y - vector.
_y
,
Core\CSharp\System\Windows\Media3D\Rect3D.cs (2)
533
Offset(offsetVector._x, offsetVector.
_y
, offsetVector._z);
564
rect.Offset(offsetVector._x, offsetVector.
_y
, offsetVector._z);
Core\CSharp\System\Windows\Media3D\Vector3D.cs (33)
69
return Math.Sqrt(_x * _x +
_y
*
_y
+ _z * _z);
80
return _x * _x +
_y
*
_y
+ _z * _z;
95
double absy = Math.Abs(
_y
);
110
double length = Math.Sqrt(_x * _x +
_y
*
_y
+ _z * _z);
194
return new Vector3D(-vector._x, -vector.
_y
, -vector._z);
203
_y = -
_y
;
216
vector1.
_y
+ vector2.
_y
,
229
vector1.
_y
+ vector2.
_y
,
242
vector1.
_y
- vector2.
_y
,
255
vector1.
_y
- vector2.
_y
,
268
vector.
_y
+ point._y,
281
vector.
_y
+ point._y,
294
vector.
_y
- point._y,
307
vector.
_y
- point._y,
320
vector.
_y
* scalar,
333
vector.
_y
* scalar,
346
vector.
_y
* scalar,
359
vector.
_y
* scalar,
426
vector1.
_y
* vector2.
_y
+
450
result._x = vector1.
_y
* vector2._z - vector1._z * vector2.
_y
;
452
result._z = vector1._x * vector2.
_y
- vector1.
_y
* vector2._x;
462
return new Point3D(vector._x, vector.
_y
, vector._z);
473
return new Size3D(Math.Abs(vector._x), Math.Abs(vector.
_y
), Math.Abs(vector._z));