6 writes to _y
PresentationCore (6)
Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs (1)
233_y = value;
Core\CSharp\System\Windows\Media3D\Point3D.cs (1)
161result._y = p1._y - p2._y;
Core\CSharp\System\Windows\Media3D\Vector3D.cs (4)
47_y = y; 107_y /= m; 203_y = -_y; 451result._y = vector1._z * vector2._x - vector1._x * vector2._z;
41 references to _y
PresentationCore (41)
Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs (2)
228return _y; 358_y,
Core\CSharp\System\Windows\Media3D\Point3D.cs (4)
84point._y + vector._y, 97point._y + vector._y, 110point._y - vector._y, 123point._y - vector._y,
Core\CSharp\System\Windows\Media3D\Rect3D.cs (2)
533Offset(offsetVector._x, offsetVector._y, offsetVector._z); 564rect.Offset(offsetVector._x, offsetVector._y, offsetVector._z);
Core\CSharp\System\Windows\Media3D\Vector3D.cs (33)
69return Math.Sqrt(_x * _x + _y * _y + _z * _z); 80return _x * _x + _y * _y + _z * _z; 95double absy = Math.Abs(_y); 110double length = Math.Sqrt(_x * _x + _y * _y + _z * _z); 194return new Vector3D(-vector._x, -vector._y, -vector._z); 203_y = -_y; 216vector1._y + vector2._y, 229vector1._y + vector2._y, 242vector1._y - vector2._y, 255vector1._y - vector2._y, 268vector._y + point._y, 281vector._y + point._y, 294vector._y - point._y, 307vector._y - point._y, 320vector._y * scalar, 333vector._y * scalar, 346vector._y * scalar, 359vector._y * scalar, 426vector1._y * vector2._y + 450result._x = vector1._y * vector2._z - vector1._z * vector2._y; 452result._z = vector1._x * vector2._y - vector1._y * vector2._x; 462return new Point3D(vector._x, vector._y, vector._z); 473return new Size3D(Math.Abs(vector._x), Math.Abs(vector._y), Math.Abs(vector._z));