File: Core\CSharp\System\Windows\Media3d\Converters\Generated\Vector3DValueSerializer.cs
Project: wpf\src\PresentationCore.csproj (PresentationCore)
//---------------------------------------------------------------------------
//
// <copyright file="Vector3DValueSerializer.cs" company="Microsoft">
//    Copyright (C) Microsoft Corporation.  All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
 
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
#pragma warning disable 1634, 1691  // suppressing PreSharp warnings
 
namespace System.Windows.Media.Media3D.Converters
{
    /// <summary>
    /// Vector3DValueSerializer - ValueSerializer class for converting instances of strings to and from Vector3D instances
    /// This is used by the MarkupWriter class.
    /// </summary>
    public class Vector3DValueSerializer : ValueSerializer 
    {
        /// <summary>
        /// Returns true.
        /// </summary>
        public override bool CanConvertFromString(string value, IValueSerializerContext context)
        {
            return true;
        }
 
        /// <summary>
        /// Returns true if the given value can be converted into a string
        /// </summary>
        public override bool CanConvertToString(object value, IValueSerializerContext context)
        {
 
            // Validate the input type
            if (!(value is Vector3D))
            {
                return false;
            }
 
            return true;
 
        }
 
        /// <summary>
        /// Converts a string into a Vector3D.
        /// </summary>
        public override object ConvertFromString(string value, IValueSerializerContext context)
        {
            if (value != null)
            {
                return Vector3D.Parse(value );
            }
            else
            {
                return base.ConvertFromString( value, context );
            }
 
        }
 
        /// <summary>
        /// Converts the value into a string.
        /// </summary>
        public override string ConvertToString(object value, IValueSerializerContext context)
        {
            if (value is Vector3D)
            {
                Vector3D instance = (Vector3D) value;
 
 
                #pragma warning suppress 6506 // instance is obviously not null
                return instance.ConvertToString(null, System.Windows.Markup.TypeConverterHelper.InvariantEnglishUS);
            }
 
            return base.ConvertToString(value, context);
        }
    }
 
 
 
 
}