1 write to X
PresentationCore (1)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (1)
1194
vector.
X
= x*_m11 + y*_m21 + z*_m31;
50 references to X
PresentationCore (50)
Core\CSharp\MS\Internal\AnimatedTypeHelpers.cs (1)
745
if (IsInvalidDouble(value.
X
) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.Z))
Core\CSharp\MS\Internal\Media\XamlSerializationHelper.cs (1)
255
WriteDouble( writer, curPoint.
X
);
Core\CSharp\MS\Internal\Media3D\GeneralTransform2Dto3Dto2D.cs (1)
456
if (!(normal.
X
== 0 && normal.Y == 0 && normal.Z == 0))
Core\CSharp\MS\Internal\Media3D\LineUtil.cs (3)
94
Point4D d = new Point4D(direction.
X
,direction.Y,direction.Z,0);
238
double x2 = direction.
X
;
509
double[] rgfRayDir = new double[] { direction.
X
, direction.Y, direction.Z };
Core\CSharp\System\Windows\Media\Composition.cs (1)
76
point.X = (float) v.
X
;
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
960
newVal.r = (float)v.
X
;
Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs (5)
75
return vector1.
X
== vector2.
X
&&
109
return vector1.
X
.Equals(vector2.
X
) &&
160
return
X
.GetHashCode() ^
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (30)
282
_m11 *= scale.
X
; _m12 *= scale.Y; _m13 *= scale.Z;
283
_m21 *= scale.
X
; _m22 *= scale.Y; _m23 *= scale.Z;
284
_m31 *= scale.
X
; _m32 *= scale.Y; _m33 *= scale.Z;
285
_offsetX *= scale.
X
; _offsetY *= scale.Y; _offsetZ *= scale.Z;
301
_m11 *= scale.
X
; _m12 *= scale.
X
; _m13 *= scale.
X
; _m14 *= scale.
X
;
321
_m11 = tmp + scale.
X
* (_m11 - tmp);
328
_m21 = tmp + scale.
X
* (_m21 - tmp);
335
_m31 = tmp + scale.
X
* (_m31 - tmp);
342
_offsetX = tmp + scale.
X
* (_offsetX - tmp);
363
double csx = center.X - center.X * scale.
X
;
374
_m11 *= scale.
X
; _m12 *= scale.
X
; _m13 *= scale.
X
; _m14 *= scale.
X
;
401
_m11 += _m14 * offset.
X
; _m12 += _m14 * offset.Y; _m13 += _m14 * offset.Z;
402
_m21 += _m24 * offset.
X
; _m22 += _m24 * offset.Y; _m23 += _m24 * offset.Z;
403
_m31 += _m34 * offset.
X
; _m32 += _m34 * offset.Y; _m33 += _m34 * offset.Z;
404
_offsetX += _m44 * offset.
X
; _offsetY += _m44 * offset.Y; _offsetZ += _m44 * offset.Z;
420
_offsetX += _m11 * offset.
X
+ _m21 * offset.Y + _m31 * offset.Z;
421
_offsetY += _m12 * offset.
X
+ _m22 * offset.Y + _m32 * offset.Z;
422
_offsetZ += _m13 * offset.
X
+ _m23 * offset.Y + _m33 * offset.Z;
423
_m44 += _m14 * offset.
X
+ _m24 * offset.Y + _m34 * offset.Z;
1051
_m11 = scale.
X
;
1063
_m11 = scale.
X
;
1068
_offsetX = center.X - center.X * scale.
X
;
1081
_offsetX = offset.
X
;
1189
double x = vector.
X
;
Core\CSharp\System\Windows\Media3D\ProjectionCamera.cs (3)
90
xaxis.
X
, yaxis.
X
, zaxis.
X
, 0,
Core\CSharp\System\Windows\Media3D\Quaternion.cs (1)
99
_x = v.
X
;
Core\CSharp\System\Windows\Media3D\ScaleTransform3D.cs (2)
50
ScaleX = scale.
X
;
71
ScaleX = scale.
X
;
Core\CSharp\System\Windows\Media3D\TranslateTransform3D.cs (1)
50
OffsetX = offset.
X
;