1 write to X
PresentationCore (1)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (1)
1194vector.X = x*_m11 + y*_m21 + z*_m31;
50 references to X
PresentationCore (50)
Core\CSharp\MS\Internal\AnimatedTypeHelpers.cs (1)
745if (IsInvalidDouble(value.X) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.Z))
Core\CSharp\MS\Internal\Media\XamlSerializationHelper.cs (1)
255WriteDouble( writer, curPoint.X);
Core\CSharp\MS\Internal\Media3D\GeneralTransform2Dto3Dto2D.cs (1)
456if (!(normal.X == 0 && normal.Y == 0 && normal.Z == 0))
Core\CSharp\MS\Internal\Media3D\LineUtil.cs (3)
94Point4D d = new Point4D(direction.X,direction.Y,direction.Z,0); 238double x2 = direction.X; 509double[] rgfRayDir = new double[] { direction.X, direction.Y, direction.Z };
Core\CSharp\System\Windows\Media\Composition.cs (1)
76point.X = (float) v.X;
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
960newVal.r = (float)v.X;
Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs (5)
75return vector1.X == vector2.X && 109return vector1.X.Equals(vector2.X) && 160return X.GetHashCode() ^
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (30)
282_m11 *= scale.X; _m12 *= scale.Y; _m13 *= scale.Z; 283_m21 *= scale.X; _m22 *= scale.Y; _m23 *= scale.Z; 284_m31 *= scale.X; _m32 *= scale.Y; _m33 *= scale.Z; 285_offsetX *= scale.X; _offsetY *= scale.Y; _offsetZ *= scale.Z; 301_m11 *= scale.X; _m12 *= scale.X; _m13 *= scale.X; _m14 *= scale.X; 321_m11 = tmp + scale.X * (_m11 - tmp); 328_m21 = tmp + scale.X * (_m21 - tmp); 335_m31 = tmp + scale.X * (_m31 - tmp); 342_offsetX = tmp + scale.X * (_offsetX - tmp); 363double csx = center.X - center.X * scale.X; 374_m11 *= scale.X; _m12 *= scale.X; _m13 *= scale.X; _m14 *= scale.X; 401_m11 += _m14 * offset.X; _m12 += _m14 * offset.Y; _m13 += _m14 * offset.Z; 402_m21 += _m24 * offset.X; _m22 += _m24 * offset.Y; _m23 += _m24 * offset.Z; 403_m31 += _m34 * offset.X; _m32 += _m34 * offset.Y; _m33 += _m34 * offset.Z; 404_offsetX += _m44 * offset.X; _offsetY += _m44 * offset.Y; _offsetZ += _m44 * offset.Z; 420_offsetX += _m11 * offset.X + _m21 * offset.Y + _m31 * offset.Z; 421_offsetY += _m12 * offset.X + _m22 * offset.Y + _m32 * offset.Z; 422_offsetZ += _m13 * offset.X + _m23 * offset.Y + _m33 * offset.Z; 423_m44 += _m14 * offset.X + _m24 * offset.Y + _m34 * offset.Z; 1051_m11 = scale.X; 1063_m11 = scale.X; 1068_offsetX = center.X - center.X * scale.X; 1081_offsetX = offset.X; 1189double x = vector.X;
Core\CSharp\System\Windows\Media3D\ProjectionCamera.cs (3)
90xaxis.X, yaxis.X, zaxis.X, 0,
Core\CSharp\System\Windows\Media3D\Quaternion.cs (1)
99_x = v.X;
Core\CSharp\System\Windows\Media3D\ScaleTransform3D.cs (2)
50ScaleX = scale.X; 71ScaleX = scale.X;
Core\CSharp\System\Windows\Media3D\TranslateTransform3D.cs (1)
50OffsetX = offset.X;