1 write to Z
PresentationCore (1)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (1)
1196vector.Z = x*_m13 + y*_m23 + z*_m33;
50 references to Z
PresentationCore (50)
Core\CSharp\MS\Internal\AnimatedTypeHelpers.cs (1)
745if (IsInvalidDouble(value.X) || IsInvalidDouble(value.Y) || IsInvalidDouble(value.Z))
Core\CSharp\MS\Internal\Media\XamlSerializationHelper.cs (1)
257WriteDouble( writer, curPoint.Z);
Core\CSharp\MS\Internal\Media3D\GeneralTransform2Dto3Dto2D.cs (1)
456if (!(normal.X == 0 && normal.Y == 0 && normal.Z == 0))
Core\CSharp\MS\Internal\Media3D\LineUtil.cs (3)
94Point4D d = new Point4D(direction.X,direction.Y,direction.Z,0); 240double z2 = direction.Z; 509double[] rgfRayDir = new double[] { direction.X, direction.Y, direction.Z };
Core\CSharp\System\Windows\Media\Composition.cs (1)
78point.Z = (float) v.Z;
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
962newVal.b = (float)v.Z;
Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs (5)
77vector1.Z == vector2.Z; 111vector1.Z.Equals(vector2.Z); 162Z.GetHashCode();
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (30)
282_m11 *= scale.X; _m12 *= scale.Y; _m13 *= scale.Z; 283_m21 *= scale.X; _m22 *= scale.Y; _m23 *= scale.Z; 284_m31 *= scale.X; _m32 *= scale.Y; _m33 *= scale.Z; 285_offsetX *= scale.X; _offsetY *= scale.Y; _offsetZ *= scale.Z; 303_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z; 325_m13 = tmp + scale.Z * (_m13 - tmp); 332_m23 = tmp + scale.Z * (_m23 - tmp); 339_m33 = tmp + scale.Z * (_m33 - tmp); 346_offsetZ = tmp + scale.Z * (_offsetZ - tmp); 365double csz = center.Z - center.Z * scale.Z; 376_m31 *= scale.Z; _m32 *= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z; 401_m11 += _m14 * offset.X; _m12 += _m14 * offset.Y; _m13 += _m14 * offset.Z; 402_m21 += _m24 * offset.X; _m22 += _m24 * offset.Y; _m23 += _m24 * offset.Z; 403_m31 += _m34 * offset.X; _m32 += _m34 * offset.Y; _m33 += _m34 * offset.Z; 404_offsetX += _m44 * offset.X; _offsetY += _m44 * offset.Y; _offsetZ += _m44 * offset.Z; 420_offsetX += _m11 * offset.X + _m21 * offset.Y + _m31 * offset.Z; 421_offsetY += _m12 * offset.X + _m22 * offset.Y + _m32 * offset.Z; 422_offsetZ += _m13 * offset.X + _m23 * offset.Y + _m33 * offset.Z; 423_m44 += _m14 * offset.X + _m24 * offset.Y + _m34 * offset.Z; 1053_m33 = scale.Z; 1065_m33 = scale.Z; 1070_offsetZ = center.Z - center.Z * scale.Z; 1083_offsetZ = offset.Z; 1191double z = vector.Z;
Core\CSharp\System\Windows\Media3D\ProjectionCamera.cs (3)
92xaxis.Z, yaxis.Z, zaxis.Z, 0,
Core\CSharp\System\Windows\Media3D\Quaternion.cs (1)
101_z = v.Z;
Core\CSharp\System\Windows\Media3D\ScaleTransform3D.cs (2)
52ScaleZ = scale.Z; 73ScaleZ = scale.Z;
Core\CSharp\System\Windows\Media3D\TranslateTransform3D.cs (1)
52OffsetZ = offset.Z;