6 writes to _z
PresentationCore (6)
Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs (1)
250
_z
= value;
Core\CSharp\System\Windows\Media3D\Point3D.cs (1)
162
result.
_z
= p1._z - p2._z;
Core\CSharp\System\Windows\Media3D\Vector3D.cs (4)
48
_z
= z;
108
_z
/= m;
204
_z
= -_z;
452
result.
_z
= vector1._x * vector2._y - vector1._y * vector2._x;
41 references to _z
PresentationCore (41)
Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs (2)
245
return
_z
;
359
_z
);
Core\CSharp\System\Windows\Media3D\Point3D.cs (4)
85
point._z + vector.
_z
);
98
point._z + vector.
_z
);
111
point._z - vector.
_z
);
124
point._z - vector.
_z
);
Core\CSharp\System\Windows\Media3D\Rect3D.cs (2)
533
Offset(offsetVector._x, offsetVector._y, offsetVector.
_z
);
564
rect.Offset(offsetVector._x, offsetVector._y, offsetVector.
_z
);
Core\CSharp\System\Windows\Media3D\Vector3D.cs (33)
69
return Math.Sqrt(_x * _x + _y * _y +
_z
*
_z
);
80
return _x * _x + _y * _y +
_z
*
_z
;
96
double absz = Math.Abs(
_z
);
110
double length = Math.Sqrt(_x * _x + _y * _y +
_z
*
_z
);
194
return new Vector3D(-vector._x, -vector._y, -vector.
_z
);
204
_z = -
_z
;
217
vector1.
_z
+ vector2.
_z
);
230
vector1.
_z
+ vector2.
_z
);
243
vector1.
_z
- vector2.
_z
);
256
vector1.
_z
- vector2.
_z
);
269
vector.
_z
+ point._z);
282
vector.
_z
+ point._z);
295
vector.
_z
- point._z);
308
vector.
_z
- point._z);
321
vector.
_z
* scalar);
334
vector.
_z
* scalar);
347
vector.
_z
* scalar);
360
vector.
_z
* scalar);
427
vector1.
_z
* vector2.
_z
;
450
result._x = vector1._y * vector2.
_z
- vector1.
_z
* vector2._y;
451
result._y = vector1.
_z
* vector2._x - vector1._x * vector2.
_z
;
462
return new Point3D(vector._x, vector._y, vector.
_z
);
473
return new Size3D(Math.Abs(vector._x), Math.Abs(vector._y), Math.Abs(vector.
_z
));