1 write to Y
PresentationCore (1)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (1)
1195
vector.
Y
= x*_m12 + y*_m22 + z*_m32;
50 references to Y
PresentationCore (50)
Core\CSharp\MS\Internal\AnimatedTypeHelpers.cs (1)
745
if (IsInvalidDouble(value.X) || IsInvalidDouble(value.
Y
) || IsInvalidDouble(value.Z))
Core\CSharp\MS\Internal\Media\XamlSerializationHelper.cs (1)
256
WriteDouble( writer, curPoint.
Y
);
Core\CSharp\MS\Internal\Media3D\GeneralTransform2Dto3Dto2D.cs (1)
456
if (!(normal.X == 0 && normal.
Y
== 0 && normal.Z == 0))
Core\CSharp\MS\Internal\Media3D\LineUtil.cs (3)
94
Point4D d = new Point4D(direction.X,direction.
Y
,direction.Z,0);
239
double y2 = direction.
Y
;
509
double[] rgfRayDir = new double[] { direction.X, direction.
Y
, direction.Z };
Core\CSharp\System\Windows\Media\Composition.cs (1)
77
point.Y = (float) v.
Y
;
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (1)
961
newVal.g = (float)v.
Y
;
Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs (5)
76
vector1.
Y
== vector2.
Y
&&
110
vector1.
Y
.Equals(vector2.
Y
) &&
161
Y
.GetHashCode() ^
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (30)
282
_m11 *= scale.X; _m12 *= scale.
Y
; _m13 *= scale.Z;
283
_m21 *= scale.X; _m22 *= scale.
Y
; _m23 *= scale.Z;
284
_m31 *= scale.X; _m32 *= scale.
Y
; _m33 *= scale.Z;
285
_offsetX *= scale.X; _offsetY *= scale.
Y
; _offsetZ *= scale.Z;
302
_m21 *= scale.
Y
; _m22 *= scale.
Y
; _m23 *= scale.
Y
; _m24 *= scale.
Y
;
323
_m12 = tmp + scale.
Y
* (_m12 - tmp);
330
_m22 = tmp + scale.
Y
* (_m22 - tmp);
337
_m32 = tmp + scale.
Y
* (_m32 - tmp);
344
_offsetY = tmp + scale.
Y
* (_offsetY - tmp);
364
double csy = center.Y - center.Y * scale.
Y
;
375
_m21 *= scale.
Y
; _m22 *= scale.
Y
; _m23 *= scale.
Y
; _m24 *= scale.
Y
;
401
_m11 += _m14 * offset.X; _m12 += _m14 * offset.
Y
; _m13 += _m14 * offset.Z;
402
_m21 += _m24 * offset.X; _m22 += _m24 * offset.
Y
; _m23 += _m24 * offset.Z;
403
_m31 += _m34 * offset.X; _m32 += _m34 * offset.
Y
; _m33 += _m34 * offset.Z;
404
_offsetX += _m44 * offset.X; _offsetY += _m44 * offset.
Y
; _offsetZ += _m44 * offset.Z;
420
_offsetX += _m11 * offset.X + _m21 * offset.
Y
+ _m31 * offset.Z;
421
_offsetY += _m12 * offset.X + _m22 * offset.
Y
+ _m32 * offset.Z;
422
_offsetZ += _m13 * offset.X + _m23 * offset.
Y
+ _m33 * offset.Z;
423
_m44 += _m14 * offset.X + _m24 * offset.
Y
+ _m34 * offset.Z;
1052
_m22 = scale.
Y
;
1064
_m22 = scale.
Y
;
1069
_offsetY = center.Y - center.Y * scale.
Y
;
1082
_offsetY = offset.
Y
;
1190
double y = vector.
Y
;
Core\CSharp\System\Windows\Media3D\ProjectionCamera.cs (3)
91
xaxis.
Y
, yaxis.
Y
, zaxis.
Y
, 0,
Core\CSharp\System\Windows\Media3D\Quaternion.cs (1)
100
_y = v.
Y
;
Core\CSharp\System\Windows\Media3D\ScaleTransform3D.cs (2)
51
ScaleY = scale.
Y
;
72
ScaleY = scale.
Y
;
Core\CSharp\System\Windows\Media3D\TranslateTransform3D.cs (1)
51
OffsetY = offset.
Y
;