6 writes to _x
PresentationCore (6)
Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs (1)
216_x = value;
Core\CSharp\System\Windows\Media3D\Point3D.cs (1)
160result._x = p1._x - p2._x;
Core\CSharp\System\Windows\Media3D\Vector3D.cs (4)
46_x = x; 106_x /= m; 202_x = -_x; 450result._x = vector1._y * vector2._z - vector1._z * vector2._y;
41 references to _x
PresentationCore (41)
Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs (2)
211return _x; 357_x,
Core\CSharp\System\Windows\Media3D\Point3D.cs (4)
83return new Point3D(point._x + vector._x, 96return new Point3D(point._x + vector._x, 109return new Point3D(point._x - vector._x, 122return new Point3D(point._x - vector._x,
Core\CSharp\System\Windows\Media3D\Rect3D.cs (2)
533Offset(offsetVector._x, offsetVector._y, offsetVector._z); 564rect.Offset(offsetVector._x, offsetVector._y, offsetVector._z);
Core\CSharp\System\Windows\Media3D\Vector3D.cs (33)
69return Math.Sqrt(_x * _x + _y * _y + _z * _z); 80return _x * _x + _y * _y + _z * _z; 94double m = Math.Abs(_x); 110double length = Math.Sqrt(_x * _x + _y * _y + _z * _z); 194return new Vector3D(-vector._x, -vector._y, -vector._z); 202_x = -_x; 215return new Vector3D(vector1._x + vector2._x, 228return new Vector3D(vector1._x + vector2._x, 241return new Vector3D(vector1._x - vector2._x, 254return new Vector3D(vector1._x - vector2._x, 267return new Point3D(vector._x + point._x, 280return new Point3D(vector._x + point._x, 293return new Point3D(vector._x - point._x, 306return new Point3D(vector._x - point._x, 319return new Vector3D(vector._x * scalar, 332return new Vector3D(vector._x * scalar, 345return new Vector3D(vector._x * scalar, 358return new Vector3D(vector._x * scalar, 425return vector1._x * vector2._x + 451result._y = vector1._z * vector2._x - vector1._x * vector2._z; 452result._z = vector1._x * vector2._y - vector1._y * vector2._x; 462return new Point3D(vector._x, vector._y, vector._z); 473return new Size3D(Math.Abs(vector._x), Math.Abs(vector._y), Math.Abs(vector._z));