File: system\io\streamreader.cs
Project: ndp\clr\src\bcl\mscorlib.csproj (mscorlib)
// ==++==
// 
//   Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// ==--==
/*============================================================
**
** Class:  StreamReader
** 
** <OWNER>gpaperin</OWNER>
**
**
** Purpose: For reading text from streams in a particular 
** encoding.
**
**
===========================================================*/
 
using System;
using System.Text;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Contracts;
using System.Security.Permissions;
#if FEATURE_ASYNC_IO
using System.Threading.Tasks;
#endif
 
namespace System.IO
{
    // This class implements a TextReader for reading characters to a Stream.
    // This is designed for character input in a particular Encoding, 
    // whereas the Stream class is designed for byte input and output.  
    // 
    [Serializable]
    [System.Runtime.InteropServices.ComVisible(true)]
    public class StreamReader : TextReader
    {
        // StreamReader.Null is threadsafe.
        public new static readonly StreamReader Null = new NullStreamReader();
 
        // Using a 1K byte buffer and a 4K FileStream buffer works out pretty well
        // perf-wise.  On even a 40 MB text file, any perf loss by using a 4K
        // buffer is negated by the win of allocating a smaller byte[], which 
        // saves construction time.  This does break adaptive buffering,
        // but this is slightly faster.
        internal static int DefaultBufferSize
        {
            get
            {
#if FEATURE_LEGACYNETCF
                // Quirk for Mango app compatibility
                if (CompatibilitySwitches.IsAppEarlierThanWindowsPhone8)
                {
                    return 4096;
                }
#endif // FEATURE_LEGACYNETCF
                return 1024;
            }
        }
 
        private const int DefaultFileStreamBufferSize = 4096;
        private const int MinBufferSize = 128;
    
        private Stream stream;
        private Encoding encoding;
        private Decoder decoder;
        private byte[] byteBuffer;
        private char[] charBuffer;
        private byte[] _preamble;   // Encoding's preamble, which identifies this encoding.
        private int charPos;
        private int charLen;
        // Record the number of valid bytes in the byteBuffer, for a few checks.
        private int byteLen;
        // This is used only for preamble detection
        private int bytePos;
 
        // This is the maximum number of chars we can get from one call to 
        // ReadBuffer.  Used so ReadBuffer can tell when to copy data into
        // a user's char[] directly, instead of our internal char[].
        private int _maxCharsPerBuffer;
 
        // We will support looking for byte order marks in the stream and trying
        // to decide what the encoding might be from the byte order marks, IF they
        // exist.  But that's all we'll do.  
        private bool _detectEncoding;
 
        // Whether we must still check for the encoding's given preamble at the
        // beginning of this file.
        private bool _checkPreamble;
 
        // Whether the stream is most likely not going to give us back as much 
        // data as we want the next time we call it.  We must do the computation
        // before we do any byte order mark handling and save the result.  Note
        // that we need this to allow users to handle streams used for an 
        // interactive protocol, where they block waiting for the remote end 
        // to send a response, like logging in on a Unix machine.
        private bool _isBlocked;
 
        // The intent of this field is to leave open the underlying stream when 
        // disposing of this StreamReader.  A name like _leaveOpen is better, 
        // but this type is serializable, and this field's name was _closable.
        private bool _closable;  // Whether to close the underlying stream.
 
#if FEATURE_ASYNC_IO
        // We don't guarantee thread safety on StreamReader, but we should at 
        // least prevent users from trying to read anything while an Async
        // read from the same thread is in progress.
        [NonSerialized]
        private volatile Task _asyncReadTask;
 
        private void CheckAsyncTaskInProgress()
        {           
            // We are not locking the access to _asyncReadTask because this is not meant to guarantee thread safety. 
            // We are simply trying to deter calling any Read APIs while an async Read from the same thread is in progress.
           
            Task t = _asyncReadTask;
 
            if (t != null && !t.IsCompleted)
                throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_AsyncIOInProgress"));
        }
#endif
 
        // StreamReader by default will ignore illegal UTF8 characters. We don't want to 
        // throw here because we want to be able to read ill-formed data without choking. 
        // The high level goal is to be tolerant of encoding errors when we read and very strict 
        // when we write. Hence, default StreamWriter encoding will throw on error.   
        
        internal StreamReader() {
        }
        
        public StreamReader(Stream stream) 
            : this(stream, true) {
        }
 
        public StreamReader(Stream stream, bool detectEncodingFromByteOrderMarks) 
            : this(stream, Encoding.UTF8, detectEncodingFromByteOrderMarks, DefaultBufferSize, false) {
        }
        
        public StreamReader(Stream stream, Encoding encoding) 
            : this(stream, encoding, true, DefaultBufferSize, false) {
        }
        
        public StreamReader(Stream stream, Encoding encoding, bool detectEncodingFromByteOrderMarks)
            : this(stream, encoding, detectEncodingFromByteOrderMarks, DefaultBufferSize, false) {
        }
 
        // Creates a new StreamReader for the given stream.  The 
        // character encoding is set by encoding and the buffer size, 
        // in number of 16-bit characters, is set by bufferSize.  
        // 
        // Note that detectEncodingFromByteOrderMarks is a very
        // loose attempt at detecting the encoding by looking at the first
        // 3 bytes of the stream.  It will recognize UTF-8, little endian
        // unicode, and big endian unicode text, but that's it.  If neither
        // of those three match, it will use the Encoding you provided.
        // 
        public StreamReader(Stream stream, Encoding encoding, bool detectEncodingFromByteOrderMarks, int bufferSize)
            : this(stream, encoding, detectEncodingFromByteOrderMarks, bufferSize, false) {
        }
 
        public StreamReader(Stream stream, Encoding encoding, bool detectEncodingFromByteOrderMarks, int bufferSize, bool leaveOpen)
        {
            if (stream == null || encoding == null)
                throw new ArgumentNullException((stream == null ? "stream" : "encoding"));
            if (!stream.CanRead)
                throw new ArgumentException(Environment.GetResourceString("Argument_StreamNotReadable"));
            if (bufferSize <= 0)
                throw new ArgumentOutOfRangeException("bufferSize", Environment.GetResourceString("ArgumentOutOfRange_NeedPosNum"));
            Contract.EndContractBlock();
 
            Init(stream, encoding, detectEncodingFromByteOrderMarks, bufferSize, leaveOpen);
        }
 
#if FEATURE_LEGACYNETCF
        [System.Security.SecuritySafeCritical]
#endif // FEATURE_LEGACYNETCF
        [ResourceExposure(ResourceScope.Machine)]
        [ResourceConsumption(ResourceScope.Machine)]
        public StreamReader(String path) 
            : this(path, true) {
#if FEATURE_LEGACYNETCF
            if(CompatibilitySwitches.IsAppEarlierThanWindowsPhone8) {
                System.Reflection.Assembly callingAssembly = System.Reflection.Assembly.GetCallingAssembly();
                if(callingAssembly != null && !callingAssembly.IsProfileAssembly) {
                    string caller = new System.Diagnostics.StackFrame(1).GetMethod().FullName;
                    string callee = System.Reflection.MethodBase.GetCurrentMethod().FullName;
                    throw new MethodAccessException(String.Format(
                        System.Globalization.CultureInfo.CurrentCulture,
                        Environment.GetResourceString("Arg_MethodAccessException_WithCaller"),
                        caller,
                        callee));
                }
            }
#endif // FEATURE_LEGACYNETCF
                               }
 
        [ResourceExposure(ResourceScope.Machine)]
        [ResourceConsumption(ResourceScope.Machine)]
        public StreamReader(String path, bool detectEncodingFromByteOrderMarks) 
            : this(path, Encoding.UTF8, detectEncodingFromByteOrderMarks, DefaultBufferSize) {
        }
 
        [ResourceExposure(ResourceScope.Machine)]
        [ResourceConsumption(ResourceScope.Machine)]
        public StreamReader(String path, Encoding encoding) 
            : this(path, encoding, true, DefaultBufferSize) {
        }
 
        [ResourceExposure(ResourceScope.Machine)]
        [ResourceConsumption(ResourceScope.Machine)]
        public StreamReader(String path, Encoding encoding, bool detectEncodingFromByteOrderMarks) 
            : this(path, encoding, detectEncodingFromByteOrderMarks, DefaultBufferSize) {
        }
 
        [System.Security.SecuritySafeCritical]
        [ResourceExposure(ResourceScope.Machine)]
        [ResourceConsumption(ResourceScope.Machine)]
        public StreamReader(String path, Encoding encoding, bool detectEncodingFromByteOrderMarks, int bufferSize)
            : this(path, encoding, detectEncodingFromByteOrderMarks, bufferSize, true) {
        }
 
        [System.Security.SecurityCritical]
        [ResourceExposure(ResourceScope.Machine)]
        [ResourceConsumption(ResourceScope.Machine)]
        internal StreamReader(String path, Encoding encoding, bool detectEncodingFromByteOrderMarks, int bufferSize, bool checkHost)
        {
            // Don't open a Stream before checking for invalid arguments,
            // or we'll create a FileStream on disk and we won't close it until
            // the finalizer runs, causing problems for applications.
            if (path==null || encoding==null)
                throw new ArgumentNullException((path==null ? "path" : "encoding"));
            if (path.Length==0)
                throw new ArgumentException(Environment.GetResourceString("Argument_EmptyPath"));
            if (bufferSize <= 0)
                throw new ArgumentOutOfRangeException("bufferSize", Environment.GetResourceString("ArgumentOutOfRange_NeedPosNum"));
            Contract.EndContractBlock();
 
            Stream stream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read, DefaultFileStreamBufferSize, FileOptions.SequentialScan, Path.GetFileName(path), false, false, checkHost);
            Init(stream, encoding, detectEncodingFromByteOrderMarks, bufferSize, false);
        }
        
        private void Init(Stream stream, Encoding encoding, bool detectEncodingFromByteOrderMarks, int bufferSize, bool leaveOpen) {
            this.stream = stream;
            this.encoding = encoding;
            decoder = encoding.GetDecoder();
            if (bufferSize < MinBufferSize) bufferSize = MinBufferSize;
            byteBuffer = new byte[bufferSize];
            _maxCharsPerBuffer = encoding.GetMaxCharCount(bufferSize);
            charBuffer = new char[_maxCharsPerBuffer];
            byteLen = 0;
            bytePos = 0;
            _detectEncoding = detectEncodingFromByteOrderMarks;
            _preamble = encoding.GetPreamble();
            _checkPreamble = (_preamble.Length > 0);
            _isBlocked = false;
            _closable = !leaveOpen;
        }
 
        // Init used by NullStreamReader, to delay load encoding
        internal void Init(Stream stream)
        {
            this.stream = stream;
            _closable = true;
        }
 
        public override void Close()
        {
            Dispose(true);
        }
        
        protected override void Dispose(bool disposing)
        {
            // Dispose of our resources if this StreamReader is closable.
            // Note that Console.In should be left open.
            try {
                // Note that Stream.Close() can potentially throw here. So we need to 
                // ensure cleaning up internal resources, inside the finally block.  
                if (!LeaveOpen && disposing && (stream != null))
                    stream.Close();
            }
            finally {
                if (!LeaveOpen && (stream != null)) {
                    stream = null;
                    encoding = null;
                    decoder = null;
                    byteBuffer = null;
                    charBuffer = null;
                    charPos = 0;
                    charLen = 0;
                    base.Dispose(disposing);
                }
            }
        }
        
        public virtual Encoding CurrentEncoding {
            get { return encoding; }
        }
        
        public virtual Stream BaseStream {
            get { return stream; }
        }
 
        internal bool LeaveOpen {
            get { return !_closable; }
        }
 
        // DiscardBufferedData tells StreamReader to throw away its internal
        // buffer contents.  This is useful if the user needs to seek on the
        // underlying stream to a known location then wants the StreamReader
        // to start reading from this new point.  This method should be called
        // very sparingly, if ever, since it can lead to very poor performance.
        // However, it may be the only way of handling some scenarios where 
        // users need to re-read the contents of a StreamReader a second time.
        public void DiscardBufferedData()
        {
 
#if FEATURE_ASYNC_IO
            CheckAsyncTaskInProgress();
#endif
 
            byteLen = 0;
            charLen = 0;
            charPos = 0;
            // in general we'd like to have an invariant that encoding isn't null. However,
            // for startup improvements for NullStreamReader, we want to delay load encoding. 
            if (encoding != null) {
                decoder = encoding.GetDecoder();
            }
            _isBlocked = false;
        }
 
        public bool EndOfStream {
            get {
                if (stream == null)
                    __Error.ReaderClosed();
 
#if FEATURE_ASYNC_IO
                CheckAsyncTaskInProgress();
#endif
 
                if (charPos < charLen)
                    return false;
 
                // This may block on pipes!
                int numRead = ReadBuffer();
                return numRead == 0;
            }
        }
 
        [Pure]
        public override int Peek() {
            if (stream == null)
                __Error.ReaderClosed();
 
#if FEATURE_ASYNC_IO
            CheckAsyncTaskInProgress();
#endif
 
            if (charPos == charLen)
            {
                if (_isBlocked || ReadBuffer() == 0) return -1;
            }
            return charBuffer[charPos];
        }
        
        public override int Read() {
            if (stream == null)
                __Error.ReaderClosed();
 
#if FEATURE_ASYNC_IO
            CheckAsyncTaskInProgress();
#endif
 
            if (charPos == charLen) {
                if (ReadBuffer() == 0) return -1;
            }
            int result = charBuffer[charPos];
            charPos++;
            return result;
        }
    
        public override int Read([In, Out] char[] buffer, int index, int count)
        {
            if (buffer==null)
                throw new ArgumentNullException("buffer", Environment.GetResourceString("ArgumentNull_Buffer"));
            if (index < 0 || count < 0)
                throw new ArgumentOutOfRangeException((index < 0 ? "index" : "count"), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            if (buffer.Length - index < count)
                throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen"));
            Contract.EndContractBlock();
 
            if (stream == null)
                __Error.ReaderClosed();
 
#if FEATURE_ASYNC_IO
            CheckAsyncTaskInProgress();
#endif
 
            int charsRead = 0;
            // As a perf optimization, if we had exactly one buffer's worth of 
            // data read in, let's try writing directly to the user's buffer.
            bool readToUserBuffer = false;
            while (count > 0) {
                int n = charLen - charPos;
                if (n == 0) n = ReadBuffer(buffer, index + charsRead, count, out readToUserBuffer);
                if (n == 0) break;  // We're at EOF
                if (n > count) n = count;
                if (!readToUserBuffer) {
                    Buffer.InternalBlockCopy(charBuffer, charPos * 2, buffer, (index + charsRead) * 2, n*2);
                    charPos += n;
                }
                charsRead += n;
                count -= n;
                // This function shouldn't block for an indefinite amount of time,
                // or reading from a network stream won't work right.  If we got
                // fewer bytes than we requested, then we want to break right here.
                if (_isBlocked)
                    break;
            }
 
            return charsRead;
        }
 
        public override String ReadToEnd()
        {
            if (stream == null)
                __Error.ReaderClosed();
 
#if FEATURE_ASYNC_IO
            CheckAsyncTaskInProgress();
#endif
 
            // Call ReadBuffer, then pull data out of charBuffer.
            StringBuilder sb = new StringBuilder(charLen - charPos);
            do {
                sb.Append(charBuffer, charPos, charLen - charPos);
                charPos = charLen;  // Note we consumed these characters
                ReadBuffer();
            } while (charLen > 0);
            return sb.ToString();
        }
 
        public override int ReadBlock([In, Out] char[] buffer, int index, int count)
        {
            if (buffer==null)
                throw new ArgumentNullException("buffer", Environment.GetResourceString("ArgumentNull_Buffer"));
            if (index < 0 || count < 0)
                throw new ArgumentOutOfRangeException((index < 0 ? "index" : "count"), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            if (buffer.Length - index < count)
                throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen"));
            Contract.EndContractBlock();
 
            if (stream == null)
                __Error.ReaderClosed();
 
#if FEATURE_ASYNC_IO
            CheckAsyncTaskInProgress();
#endif
 
            return base.ReadBlock(buffer, index, count);
        }
 
        // Trims n bytes from the front of the buffer.
        private void CompressBuffer(int n)
        {
            Contract.Assert(byteLen >= n, "CompressBuffer was called with a number of bytes greater than the current buffer length.  Are two threads using this StreamReader at the same time?");
            Buffer.InternalBlockCopy(byteBuffer, n, byteBuffer, 0, byteLen - n);
            byteLen -= n;
        }
 
        private void DetectEncoding()
        {
            if (byteLen < 2)
                return;
            _detectEncoding = false;
            bool changedEncoding = false;
            if (byteBuffer[0]==0xFE && byteBuffer[1]==0xFF) {
                // Big Endian Unicode
 
                encoding = new UnicodeEncoding(true, true);
                CompressBuffer(2);
                changedEncoding = true;
            }
                     
            else if (byteBuffer[0]==0xFF && byteBuffer[1]==0xFE) {
                // Little Endian Unicode, or possibly little endian UTF32
                if (byteLen < 4 || byteBuffer[2] != 0 || byteBuffer[3] != 0) {
                    encoding = new UnicodeEncoding(false, true);
                    CompressBuffer(2);
                    changedEncoding = true;
                }
#if FEATURE_UTF32   
                else {
                    encoding = new UTF32Encoding(false, true);
                    CompressBuffer(4);
                changedEncoding = true;
            }
#endif            
            }
         
            else if (byteLen >= 3 && byteBuffer[0]==0xEF && byteBuffer[1]==0xBB && byteBuffer[2]==0xBF) {
                // UTF-8
                encoding = Encoding.UTF8;
                CompressBuffer(3);
                changedEncoding = true;
            }
#if FEATURE_UTF32            
            else if (byteLen >= 4 && byteBuffer[0] == 0 && byteBuffer[1] == 0 &&
                     byteBuffer[2] == 0xFE && byteBuffer[3] == 0xFF) {
                // Big Endian UTF32
                encoding = new UTF32Encoding(true, true);
                CompressBuffer(4);
                changedEncoding = true;
            }
#endif            
            else if (byteLen == 2)
                _detectEncoding = true;
            // Note: in the future, if we change this algorithm significantly,
            // we can support checking for the preamble of the given encoding.
 
            if (changedEncoding) {
                decoder = encoding.GetDecoder();
                _maxCharsPerBuffer = encoding.GetMaxCharCount(byteBuffer.Length);
                charBuffer = new char[_maxCharsPerBuffer];
            }
        }
 
        // Trims the preamble bytes from the byteBuffer. This routine can be called multiple times
        // and we will buffer the bytes read until the preamble is matched or we determine that
        // there is no match. If there is no match, every byte read previously will be available 
        // for further consumption. If there is a match, we will compress the buffer for the 
        // leading preamble bytes
        private bool IsPreamble()
        {
            if (!_checkPreamble) 
                return _checkPreamble;
 
            Contract.Assert(bytePos <= _preamble.Length, "_compressPreamble was called with the current bytePos greater than the preamble buffer length.  Are two threads using this StreamReader at the same time?");
            int len = (byteLen >= (_preamble.Length))? (_preamble.Length - bytePos) : (byteLen  - bytePos);
 
            for(int i=0; i<len; i++, bytePos++) {
                if (byteBuffer[bytePos] != _preamble[bytePos]) {
                    bytePos = 0;
                    _checkPreamble = false;
                    break;
                }
            }
 
            Contract.Assert(bytePos <= _preamble.Length, "possible bug in _compressPreamble.  Are two threads using this StreamReader at the same time?");
 
            if (_checkPreamble) {
                if (bytePos == _preamble.Length) {
                    // We have a match
                    CompressBuffer(_preamble.Length);
                    bytePos = 0;
                    _checkPreamble = false;
                    _detectEncoding = false;
                }
            }
 
            return _checkPreamble;
        }
 
        internal virtual int ReadBuffer() {
            charLen = 0;
            charPos = 0;
 
            if (!_checkPreamble)
                byteLen = 0;
            do {
                if (_checkPreamble) {
                    Contract.Assert(bytePos <= _preamble.Length, "possible bug in _compressPreamble.  Are two threads using this StreamReader at the same time?");
                    int len = stream.Read(byteBuffer, bytePos, byteBuffer.Length - bytePos);
                    Contract.Assert(len >= 0, "Stream.Read returned a negative number!  This is a bug in your stream class.");
 
                    if (len == 0) {
                        // EOF but we might have buffered bytes from previous 
                        // attempt to detect preamble that needs to be decoded now
                        if (byteLen > 0)
                        {
                            charLen += decoder.GetChars(byteBuffer, 0, byteLen, charBuffer, charLen);
                            // Need to zero out the byteLen after we consume these bytes so that we don't keep infinitely hitting this code path
                            bytePos = byteLen = 0;
                        }
 
                        return charLen;
                    }
 
                    byteLen += len;
                }
                else {
                    Contract.Assert(bytePos == 0, "bytePos can be non zero only when we are trying to _checkPreamble.  Are two threads using this StreamReader at the same time?");
                    byteLen = stream.Read(byteBuffer, 0, byteBuffer.Length);
                    Contract.Assert(byteLen >= 0, "Stream.Read returned a negative number!  This is a bug in your stream class.");
 
                    if (byteLen == 0)  // We're at EOF
                        return charLen;
                }
 
                // _isBlocked == whether we read fewer bytes than we asked for.
                // Note we must check it here because CompressBuffer or 
                // DetectEncoding will change byteLen.
                _isBlocked = (byteLen < byteBuffer.Length);
 
                // Check for preamble before detect encoding. This is not to override the
                // user suppplied Encoding for the one we implicitly detect. The user could
                // customize the encoding which we will loose, such as ThrowOnError on UTF8
                if (IsPreamble())
                    continue;
 
                // If we're supposed to detect the encoding and haven't done so yet,
                // do it.  Note this may need to be called more than once.
                if (_detectEncoding && byteLen >= 2)
                    DetectEncoding();
 
                charLen += decoder.GetChars(byteBuffer, 0, byteLen, charBuffer, charLen);
            } while (charLen == 0);
            //Console.WriteLine("ReadBuffer called.  chars: "+charLen);
            return charLen;
        }
 
 
        // This version has a perf optimization to decode data DIRECTLY into the 
        // user's buffer, bypassing StreamReader's own buffer.
        // This gives a > 20% perf improvement for our encodings across the board,
        // but only when asking for at least the number of characters that one
        // buffer's worth of bytes could produce.
        // This optimization, if run, will break SwitchEncoding, so we must not do 
        // this on the first call to ReadBuffer.  
        private int ReadBuffer(char[] userBuffer, int userOffset, int desiredChars, out bool readToUserBuffer)
        {
            charLen = 0;
            charPos = 0;
            
            if (!_checkPreamble)
                byteLen = 0;
            
            int charsRead = 0;
 
            // As a perf optimization, we can decode characters DIRECTLY into a
            // user's char[].  We absolutely must not write more characters 
            // into the user's buffer than they asked for.  Calculating 
            // encoding.GetMaxCharCount(byteLen) each time is potentially very 
            // expensive - instead, cache the number of chars a full buffer's 
            // worth of data may produce.  Yes, this makes the perf optimization 
            // less aggressive, in that all reads that asked for fewer than AND 
            // returned fewer than _maxCharsPerBuffer chars won't get the user 
            // buffer optimization.  This affects reads where the end of the
            // Stream comes in the middle somewhere, and when you ask for 
            // fewer chars than your buffer could produce.
            readToUserBuffer = desiredChars >= _maxCharsPerBuffer;
 
            do {
                Contract.Assert(charsRead == 0);
 
                if (_checkPreamble) {
                    Contract.Assert(bytePos <= _preamble.Length, "possible bug in _compressPreamble.  Are two threads using this StreamReader at the same time?");
                    int len = stream.Read(byteBuffer, bytePos, byteBuffer.Length - bytePos);
                    Contract.Assert(len >= 0, "Stream.Read returned a negative number!  This is a bug in your stream class.");
                    
                    if (len == 0) {
                        // EOF but we might have buffered bytes from previous 
                        // attempt to detect preamble that needs to be decoded now
                        if (byteLen > 0) {
                            if (readToUserBuffer) {
                                charsRead = decoder.GetChars(byteBuffer, 0, byteLen, userBuffer, userOffset + charsRead);
                                charLen = 0;  // StreamReader's buffer is empty.
                            }
                            else {
                                charsRead = decoder.GetChars(byteBuffer, 0, byteLen, charBuffer, charsRead);
                                charLen += charsRead;  // Number of chars in StreamReader's buffer.
                            }
                        }
 
                        return charsRead;
                    }
                    
                    byteLen += len;
                }
                else {
                    Contract.Assert(bytePos == 0, "bytePos can be non zero only when we are trying to _checkPreamble.  Are two threads using this StreamReader at the same time?");
 
                    byteLen = stream.Read(byteBuffer, 0, byteBuffer.Length);
 
                    Contract.Assert(byteLen >= 0, "Stream.Read returned a negative number!  This is a bug in your stream class.");
                    
                    if (byteLen == 0)  // EOF
                        break;
                }
 
                // _isBlocked == whether we read fewer bytes than we asked for.
                // Note we must check it here because CompressBuffer or 
                // DetectEncoding will change byteLen.
                _isBlocked = (byteLen < byteBuffer.Length);
 
                // Check for preamble before detect encoding. This is not to override the
                // user suppplied Encoding for the one we implicitly detect. The user could
                // customize the encoding which we will loose, such as ThrowOnError on UTF8
                // Note: we don't need to recompute readToUserBuffer optimization as IsPreamble
                // doesn't change the encoding or affect _maxCharsPerBuffer
                if (IsPreamble()) 
                    continue;
 
                // On the first call to ReadBuffer, if we're supposed to detect the encoding, do it.
                if (_detectEncoding && byteLen >= 2) {
                    DetectEncoding();
                    // DetectEncoding changes some buffer state.  Recompute this.
                    readToUserBuffer = desiredChars >= _maxCharsPerBuffer;
                }
 
                charPos = 0;
                if (readToUserBuffer) {
                    charsRead += decoder.GetChars(byteBuffer, 0, byteLen, userBuffer, userOffset + charsRead);
                    charLen = 0;  // StreamReader's buffer is empty.
                }
                else {
                    charsRead = decoder.GetChars(byteBuffer, 0, byteLen, charBuffer, charsRead);
                    charLen += charsRead;  // Number of chars in StreamReader's buffer.
                }
            } while (charsRead == 0);
 
            _isBlocked &= charsRead < desiredChars;
 
            //Console.WriteLine("ReadBuffer: charsRead: "+charsRead+"  readToUserBuffer: "+readToUserBuffer);
            return charsRead;
        }
 
 
        // Reads a line. A line is defined as a sequence of characters followed by
        // a carriage return ('\r'), a line feed ('\n'), or a carriage return
        // immediately followed by a line feed. The resulting string does not
        // contain the terminating carriage return and/or line feed. The returned
        // value is null if the end of the input stream has been reached.
        //
        public override String ReadLine()
        {
            if (stream == null)
                __Error.ReaderClosed();
 
#if FEATURE_ASYNC_IO
            CheckAsyncTaskInProgress();
#endif
 
            if (charPos == charLen)
            {
                if (ReadBuffer() == 0) return null;
            }
 
            StringBuilder sb = null;
            do {
                int i = charPos;
                do {
                    char ch = charBuffer[i];
                    // Note the following common line feed chars:
                    // \n - UNIX   \r\n - DOS   \r - Mac
                    if (ch == '\r' || ch == '\n') {
                        String s;
                        if (sb != null) {
                            sb.Append(charBuffer, charPos, i - charPos);
                            s = sb.ToString();
                        }
                        else {
                            s = new String(charBuffer, charPos, i - charPos);
                        }
                        charPos = i + 1;
                        if (ch == '\r' && (charPos < charLen || ReadBuffer() > 0)) {
                            if (charBuffer[charPos] == '\n') charPos++;
                        }
                        return s;
                    }
                    i++;
                } while (i < charLen);
                i = charLen - charPos;
                if (sb == null) sb = new StringBuilder(i + 80);
                sb.Append(charBuffer, charPos, i);
            } while (ReadBuffer() > 0);
            return sb.ToString();
        }
        
#if FEATURE_ASYNC_IO
        #region Task based Async APIs
        [HostProtection(ExternalThreading=true)]
        [ComVisible(false)]
        public override Task<String> ReadLineAsync()
        {
            // If we have been inherited into a subclass, the following implementation could be incorrect
            // since it does not call through to Read() which a subclass might have overriden.  
            // To be safe we will only use this implementation in cases where we know it is safe to do so,
            // and delegate to our base class (which will call into Read) when we are not sure.
            if (this.GetType() != typeof(StreamReader))
                return base.ReadLineAsync();
 
            if (stream == null)
                __Error.ReaderClosed();
 
            CheckAsyncTaskInProgress();
 
            Task<String> task = ReadLineAsyncInternal();
            _asyncReadTask = task;
 
            return task;
        }
 
        private async Task<String> ReadLineAsyncInternal()
        {
            if (CharPos_Prop == CharLen_Prop && (await ReadBufferAsync().ConfigureAwait(false)) == 0)
                return null;
 
            StringBuilder sb = null;
 
            do
            {
                char[] tmpCharBuffer = CharBuffer_Prop;
                int tmpCharLen = CharLen_Prop;
                int tmpCharPos = CharPos_Prop;
                int i = tmpCharPos;
 
                do
                {
                    char ch = tmpCharBuffer[i];
 
                    // Note the following common line feed chars:
                    // \n - UNIX   \r\n - DOS   \r - Mac
                    if (ch == '\r' || ch == '\n')
                    {
                        String s;
 
                        if (sb != null)
                        {
                            sb.Append(tmpCharBuffer, tmpCharPos, i - tmpCharPos);
                            s = sb.ToString();
                        }
                        else
                        {
                            s = new String(tmpCharBuffer, tmpCharPos, i - tmpCharPos);
                        }
 
                        CharPos_Prop = tmpCharPos = i + 1;
 
                        if (ch == '\r' && (tmpCharPos < tmpCharLen || (await ReadBufferAsync().ConfigureAwait(false)) > 0))
                        {
                            tmpCharPos = CharPos_Prop;
                            if (CharBuffer_Prop[tmpCharPos] == '\n')
                                CharPos_Prop = ++tmpCharPos;
                        }
 
                        return s;
                    }
 
                    i++;
 
                } while (i < tmpCharLen);
 
                i = tmpCharLen - tmpCharPos;
                if (sb == null) sb = new StringBuilder(i + 80);
                sb.Append(tmpCharBuffer, tmpCharPos, i);
 
            } while (await ReadBufferAsync().ConfigureAwait(false) > 0);
 
            return sb.ToString();
        }
 
        [HostProtection(ExternalThreading=true)]
        [ComVisible(false)]
        public override Task<String> ReadToEndAsync()
        {
            // If we have been inherited into a subclass, the following implementation could be incorrect
            // since it does not call through to Read() which a subclass might have overriden.  
            // To be safe we will only use this implementation in cases where we know it is safe to do so,
            // and delegate to our base class (which will call into Read) when we are not sure.
            if (this.GetType() != typeof(StreamReader))
                return base.ReadToEndAsync();
 
            if (stream == null)
                __Error.ReaderClosed();
 
            CheckAsyncTaskInProgress();
 
            Task<String> task = ReadToEndAsyncInternal();
            _asyncReadTask = task;
 
            return task;
        }
 
        private async Task<String> ReadToEndAsyncInternal()
        {
            // Call ReadBuffer, then pull data out of charBuffer.
            StringBuilder sb = new StringBuilder(CharLen_Prop - CharPos_Prop);
            do
            {
                int tmpCharPos = CharPos_Prop;
                sb.Append(CharBuffer_Prop, tmpCharPos, CharLen_Prop - tmpCharPos);
                CharPos_Prop = CharLen_Prop;  // We consumed these characters
                await ReadBufferAsync().ConfigureAwait(false);
            } while (CharLen_Prop > 0);
 
            return sb.ToString();
        }
 
        [HostProtection(ExternalThreading=true)]
        [ComVisible(false)]
        public override Task<int> ReadAsync(char[] buffer, int index, int count)
        {
            if (buffer==null)
                throw new ArgumentNullException("buffer", Environment.GetResourceString("ArgumentNull_Buffer"));
            if (index < 0 || count < 0)
                throw new ArgumentOutOfRangeException((index < 0 ? "index" : "count"), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            if (buffer.Length - index < count)
                throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen"));
            Contract.EndContractBlock();
 
            // If we have been inherited into a subclass, the following implementation could be incorrect
            // since it does not call through to Read() which a subclass might have overriden.  
            // To be safe we will only use this implementation in cases where we know it is safe to do so,
            // and delegate to our base class (which will call into Read) when we are not sure.
            if (this.GetType() != typeof(StreamReader))
                return base.ReadAsync(buffer, index, count);
 
            if (stream == null)
                __Error.ReaderClosed();
 
            CheckAsyncTaskInProgress();
 
            Task<int> task = ReadAsyncInternal(buffer, index, count);
            _asyncReadTask = task;
 
            return task;
        }
 
        internal override async Task<int> ReadAsyncInternal(char[] buffer, int index, int count)
        {
            if (CharPos_Prop == CharLen_Prop && (await ReadBufferAsync().ConfigureAwait(false)) == 0)
                return 0;
 
            int charsRead = 0;
 
            // As a perf optimization, if we had exactly one buffer's worth of 
            // data read in, let's try writing directly to the user's buffer.
            bool readToUserBuffer = false;
 
            Byte[] tmpByteBuffer = ByteBuffer_Prop;
            Stream tmpStream = Stream_Prop;
 
            while (count > 0)
            {
                // n is the cha----ters avaialbe in _charBuffer
                int n = CharLen_Prop - CharPos_Prop;
 
                // charBuffer is empty, let's read from the stream
                if (n == 0)
                {
                    CharLen_Prop = 0;
                    CharPos_Prop = 0;
 
                    if (!CheckPreamble_Prop)
                        ByteLen_Prop = 0;
 
                    readToUserBuffer = count >= MaxCharsPerBuffer_Prop;
 
                    // We loop here so that we read in enough bytes to yield at least 1 char.
                    // We break out of the loop if the stream is blocked (EOF is reached).
                    do
                    {
                        Contract.Assert(n == 0);
 
                        if (CheckPreamble_Prop)
                        {
                            Contract.Assert(BytePos_Prop <= Preamble_Prop.Length, "possible bug in _compressPreamble.  Are two threads using this StreamReader at the same time?");
                            int tmpBytePos = BytePos_Prop;
                            int len = await tmpStream.ReadAsync(tmpByteBuffer, tmpBytePos, tmpByteBuffer.Length - tmpBytePos).ConfigureAwait(false);
                            Contract.Assert(len >= 0, "Stream.Read returned a negative number!  This is a bug in your stream class.");
 
                            if (len == 0)
                            {
                                // EOF but we might have buffered bytes from previous 
                                // attempts to detect preamble that needs to be decoded now
                                if (ByteLen_Prop > 0)
                                {
                                    if (readToUserBuffer)
                                    {
                                        n = Decoder_Prop.GetChars(tmpByteBuffer, 0, ByteLen_Prop, buffer, index + charsRead);
                                        CharLen_Prop = 0;  // StreamReader's buffer is empty.
                                    }
                                    else
                                    {
                                        n = Decoder_Prop.GetChars(tmpByteBuffer, 0, ByteLen_Prop, CharBuffer_Prop, 0);
                                        CharLen_Prop += n;  // Number of chars in StreamReader's buffer.
                                    }
                                }
                                        
                                // How can part of the preamble yield any chars?
                                Contract.Assert(n == 0);
 
                                IsBlocked_Prop = true;
                                break;
                            }
                            else
                            {
                                ByteLen_Prop += len;
                            }
                        }
                        else
                        {
                            Contract.Assert(BytePos_Prop == 0, "_bytePos can be non zero only when we are trying to _checkPreamble.  Are two threads using this StreamReader at the same time?");
 
                            ByteLen_Prop = await tmpStream.ReadAsync(tmpByteBuffer, 0, tmpByteBuffer.Length).ConfigureAwait(false);
 
                            Contract.Assert(ByteLen_Prop >= 0, "Stream.Read returned a negative number!  This is a bug in your stream class.");
 
                            if (ByteLen_Prop == 0)  // EOF
                            {
                                IsBlocked_Prop = true;
                                break;
                            }
                        }
 
                        // _isBlocked == whether we read fewer bytes than we asked for.
                        // Note we must check it here because CompressBuffer or 
                        // DetectEncoding will change _byteLen.
                        IsBlocked_Prop = (ByteLen_Prop < tmpByteBuffer.Length);
 
                        // Check for preamble before detect encoding. This is not to override the
                        // user suppplied Encoding for the one we implicitly detect. The user could
                        // customize the encoding which we will loose, such as ThrowOnError on UTF8
                        // Note: we don't need to recompute readToUserBuffer optimization as IsPreamble
                        // doesn't change the encoding or affect _maxCharsPerBuffer
                        if (IsPreamble())
                            continue;
 
                        // On the first call to ReadBuffer, if we're supposed to detect the encoding, do it.
                        if (DetectEncoding_Prop && ByteLen_Prop >= 2)
                        {
                            DetectEncoding();
                            // DetectEncoding changes some buffer state.  Recompute this.
                            readToUserBuffer = count >= MaxCharsPerBuffer_Prop;
                        }
 
                        Contract.Assert(n == 0);
 
                        CharPos_Prop = 0;
                        if (readToUserBuffer)
                        {
                            n += Decoder_Prop.GetChars(tmpByteBuffer, 0, ByteLen_Prop, buffer, index + charsRead);
                                        
                            // Why did the bytes yield no chars?
                            Contract.Assert(n > 0);
 
                            CharLen_Prop = 0;  // StreamReader's buffer is empty.
                        }
                        else
                        {
                            n = Decoder_Prop.GetChars(tmpByteBuffer, 0, ByteLen_Prop, CharBuffer_Prop, 0);
                                        
                            // Why did the bytes yield no chars?
                            Contract.Assert(n > 0);
 
                            CharLen_Prop += n;  // Number of chars in StreamReader's buffer.
                        }
 
                    } while (n == 0);
 
                    if (n == 0) break;  // We're at EOF
                }  // if (n == 0)
 
                // Got more chars in charBuffer than the user requested
                if (n > count)
                    n = count;
 
                if (!readToUserBuffer)
                {
                    Buffer.InternalBlockCopy(CharBuffer_Prop, CharPos_Prop * 2, buffer, (index + charsRead) * 2, n * 2);
                    CharPos_Prop += n;
                }
 
                charsRead += n;
                count -= n;
 
                // This function shouldn't block for an indefinite amount of time,
                // or reading from a network stream won't work right.  If we got
                // fewer bytes than we requested, then we want to break right here.
                if (IsBlocked_Prop)
                    break;
            }  // while (count > 0)
 
            return charsRead;
        }
 
        [HostProtection(ExternalThreading=true)]
        [ComVisible(false)]
        public override Task<int> ReadBlockAsync(char[] buffer, int index, int count)
        {
            if (buffer==null)
                throw new ArgumentNullException("buffer", Environment.GetResourceString("ArgumentNull_Buffer"));
            if (index < 0 || count < 0)
                throw new ArgumentOutOfRangeException((index < 0 ? "index" : "count"), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            if (buffer.Length - index < count)
                throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen"));
            Contract.EndContractBlock();
 
            // If we have been inherited into a subclass, the following implementation could be incorrect
            // since it does not call through to Read() which a subclass might have overriden.  
            // To be safe we will only use this implementation in cases where we know it is safe to do so,
            // and delegate to our base class (which will call into Read) when we are not sure.
            if (this.GetType() != typeof(StreamReader))
                return base.ReadBlockAsync(buffer, index, count);
 
            if (stream == null)
                __Error.ReaderClosed();
 
            CheckAsyncTaskInProgress();
 
            Task<int> task = base.ReadBlockAsync(buffer, index, count);
            _asyncReadTask = task;
 
            return task;
        }
 
        #region Private properties for async method performance
        // Access to instance fields of MarshalByRefObject-derived types requires special JIT helpers that check
        // if the instance operated on is remote. This is optimised for fields on “this” but if a method is Async
        // and is thus lifted to a state machine type, access will be slow.
        // As a workaround, we either cache instance fields in locals or use properties to access such fields.
 
        // See Dev11 bug #370300 for more info.
        
        private Int32 CharLen_Prop {
            get { return charLen; }
            set { charLen = value; }
        }
 
        private Int32 CharPos_Prop {
            get { return charPos; }
            set { charPos = value; }
        }
 
        private Int32 ByteLen_Prop {
            get { return byteLen; }
            set { byteLen = value; }
        }
 
        private Int32 BytePos_Prop {
            get { return bytePos; }
            set { bytePos = value; }
        }
 
        private Byte[] Preamble_Prop {
            get { return _preamble; }
        }
 
        private bool CheckPreamble_Prop {
            get { return _checkPreamble; }
        }
 
        private Decoder Decoder_Prop {
            get { return decoder; }
        }
 
        private bool DetectEncoding_Prop {
            get { return _detectEncoding; }
        }
 
        private Char[]  CharBuffer_Prop {
            get { return charBuffer; }
        }
 
        private Byte[]  ByteBuffer_Prop {
            get { return byteBuffer; }
        }
 
        private bool IsBlocked_Prop {            
            get { return _isBlocked; }
            set { _isBlocked = value; }
        }
 
        private Stream Stream_Prop {
            get { return stream; }
        }
 
        private Int32 MaxCharsPerBuffer_Prop {
            get { return _maxCharsPerBuffer; }
        }
        #endregion Private properties for async method performance
        private async Task<int> ReadBufferAsync()
        {
            CharLen_Prop = 0;
            CharPos_Prop = 0;
            Byte[] tmpByteBuffer = ByteBuffer_Prop;
            Stream tmpStream = Stream_Prop;
            
            if (!CheckPreamble_Prop)
                ByteLen_Prop = 0;
            do {
                if (CheckPreamble_Prop) {
                    Contract.Assert(BytePos_Prop <= Preamble_Prop.Length, "possible bug in _compressPreamble. Are two threads using this StreamReader at the same time?");
                    int tmpBytePos = BytePos_Prop;
                    int len = await tmpStream.ReadAsync(tmpByteBuffer, tmpBytePos, tmpByteBuffer.Length - tmpBytePos).ConfigureAwait(false);
                    Contract.Assert(len >= 0, "Stream.Read returned a negative number!  This is a bug in your stream class.");
                    
                    if (len == 0) {
                        // EOF but we might have buffered bytes from previous 
                        // attempt to detect preamble that needs to be decoded now
                        if (ByteLen_Prop > 0)
                        {
                            CharLen_Prop += Decoder_Prop.GetChars(tmpByteBuffer, 0, ByteLen_Prop, CharBuffer_Prop, CharLen_Prop);
                            // Need to zero out the _byteLen after we consume these bytes so that we don't keep infinitely hitting this code path
                            BytePos_Prop = 0; ByteLen_Prop = 0;
                        }
                        
                        return CharLen_Prop;
                    }
                    
                    ByteLen_Prop += len;
                }
                else {
                    Contract.Assert(BytePos_Prop == 0, "_bytePos can be non zero only when we are trying to _checkPreamble. Are two threads using this StreamReader at the same time?");
                    ByteLen_Prop = await tmpStream.ReadAsync(tmpByteBuffer, 0, tmpByteBuffer.Length).ConfigureAwait(false);
                    Contract.Assert(ByteLen_Prop >= 0, "Stream.Read returned a negative number!  Bug in stream class.");
                    
                    if (ByteLen_Prop == 0)  // We're at EOF
                        return CharLen_Prop;
                }
 
                // _isBlocked == whether we read fewer bytes than we asked for.
                // Note we must check it here because CompressBuffer or 
                // DetectEncoding will change _byteLen.
                IsBlocked_Prop = (ByteLen_Prop < tmpByteBuffer.Length);
                
                // Check for preamble before detect encoding. This is not to override the
                // user suppplied Encoding for the one we implicitly detect. The user could
                // customize the encoding which we will loose, such as ThrowOnError on UTF8
                if (IsPreamble()) 
                    continue;
 
                // If we're supposed to detect the encoding and haven't done so yet,
                // do it.  Note this may need to be called more than once.
                if (DetectEncoding_Prop && ByteLen_Prop >= 2)
                    DetectEncoding();
 
                CharLen_Prop += Decoder_Prop.GetChars(tmpByteBuffer, 0, ByteLen_Prop, CharBuffer_Prop, CharLen_Prop);
            } while (CharLen_Prop == 0);
            
            return CharLen_Prop;
        }
        #endregion
#endif //FEATURE_ASYNC_IO
 
 
        // No data, class doesn't need to be serializable.
        // Note this class is threadsafe.
        private class NullStreamReader : StreamReader
        {
            // Instantiating Encoding causes unnecessary perf hit. 
            internal NullStreamReader() {
                Init(Stream.Null);
            }
 
            public override Stream BaseStream {
                get { return Stream.Null; }
            }
 
            public override Encoding CurrentEncoding {
                get { return Encoding.Unicode; }
            }
 
            protected override void Dispose(bool disposing)
            {
                // Do nothing - this is essentially unclosable.
            }
 
            public override int Peek()
            {
                return -1;
            }
 
            public override int Read()
            {
                return -1;
            }
 
            [SuppressMessage("Microsoft.Contracts", "CC1055")]  // Skip extra error checking to avoid *potential* AppCompat problems.
            public override int Read(char[] buffer, int index, int count) {
                return 0;
            }
            
            public override String ReadLine() {
                return null;
            }
 
            public override String ReadToEnd()
            {
                return String.Empty;
            }
 
            internal override int ReadBuffer() 
            {
                return 0;
            }
 
        }
    }
}