File: System\Xml\BitStack.cs
Project: ndp\fx\src\Xml\System.Xml.csproj (System.Xml)
//------------------------------------------------------------------------------
// <copyright file="BitStack.cs" company="Microsoft">
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// </copyright>                                                                
// <owner current="true" primary="true">Microsoft</owner>
//------------------------------------------------------------------------------
 
namespace System.Xml {
    using System;
    using System.Diagnostics;
 
 
    /// <summary>
    /// Manages a stack of bits.  Exposes push, pop, and peek operations.
    /// </summary>
    internal class BitStack {
        private uint[] bitStack;
        private int stackPos;
        private uint curr;
 
        /// <summary>
        /// Initialize stack.
        /// </summary>
        public BitStack() {
            // Set sentinel bit in 1st position.  As bits are shifted onto this.curr, this sentinel
            // bit shifts to the left.  When it's about to overflow, this.curr will be pushed
            // onto an unsigned int stack and the sentinel bit will be reset to 0x1.
            this.curr = 0x1;
        }
 
        /// <summary>
        /// Push a 0 or 1 bit onto the stack.
        /// </summary>
        public void PushBit(bool bit) {
            if ((this.curr & 0x80000000) != 0) {
                // If sentinel bit has reached the last position, push this.curr
                PushCurr();
            }
 
            // Shift new bit onto this.curr (which must have at least one open position)
            this.curr = (this.curr << 1) | (bit ? 1u : 0u);
        }
 
        /// <summary>
        /// Pop the top bit from the stack and return it.
        /// </summary>
        public bool PopBit() {
            bool bit;
            Debug.Assert(this.curr != 0x1, "Stack empty");
 
            // Shift rightmost bit from this.curr
            bit = (this.curr & 0x1) != 0;
 
            this.curr >>= 1;
 
            if (this.curr == 0x1) {
                // If sentinel bit has reached the rightmost position, pop this.curr
                PopCurr();
            }
 
            return bit;
        }
 
        /// <summary>
        /// Return the top bit on the stack without pushing or popping.
        /// </summary>
        public bool PeekBit() {
            Debug.Assert(this.curr != 0x1, "Stack empty");
            return (this.curr & 0x1) != 0;
        }
 
#if !SILVERLIGHT // This property is not used in Silverlight
        /// <summary>
        /// Return true if there are currently no bits on the stack.
        /// </summary>
        public bool IsEmpty {
            get { return this.curr == 0x1; }
        }
#endif
 
        /// <summary>
        /// this.curr has enough space for 31 bits (minus 1 for sentinel bit).  Once this space is
        /// exhausted, a uint stack is created to handle the overflow.
        /// </summary>
        private void PushCurr() {
            int len;
 
            if (this.bitStack == null) {
                this.bitStack = new uint[16];
            }
 
            // Push current unsigned int (which has been filled) onto a stack
            // and initialize this.curr to be used for future pushes.
            this.bitStack[this.stackPos++] = this.curr;
            this.curr = 0x1;
 
            // Resize stack if necessary
            len = this.bitStack.Length;
            if (this.stackPos >= len) {
                uint[] bitStackNew = new uint[2 * len];
                Array.Copy(this.bitStack, bitStackNew, len);
                this.bitStack = bitStackNew;
            }
        }
 
        /// <summary>
        /// If all bits have been popped from this.curr, then pop the previous uint value from the stack in
        /// order to provide another 31 bits.
        /// </summary>
        private void PopCurr() {
            if (this.stackPos > 0)
                this.curr = this.bitStack[--this.stackPos];
        }
    }
}