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//------------------------------------------------------------------------------
// <copyright file="MatrixOrder.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.Drawing.Drawing2D {
using System.Diagnostics;
using System.Drawing;
using System;
/**
* Various wrap modes for brushes
*/
/// <include file='doc\MatrixOrder.uex' path='docs/doc[@for="MatrixOrder"]/*' />
/// <devdoc>
/// Specifies the order for matrix transform
/// operations.
/// </devdoc>
public enum MatrixOrder
{
/// <include file='doc\MatrixOrder.uex' path='docs/doc[@for="MatrixOrder.Prepend"]/*' />
/// <devdoc>
/// <para>
/// The new operation is applied before the old
/// operation.
/// </para>
/// </devdoc>
Prepend = 0,
/// <include file='doc\MatrixOrder.uex' path='docs/doc[@for="MatrixOrder.Append"]/*' />
/// <devdoc>
/// <para>
/// The new operation is applied after the old operation.
/// </para>
/// </devdoc>
Append = 1
}
}
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