commonui\System\Drawing\Advanced\Matrix.cs (7)
253Multiply(matrix, MatrixOrder.Prepend);
284Translate(offsetX, offsetY, MatrixOrder.Prepend);
308Scale(scaleX, scaleY, MatrixOrder.Prepend);
333Rotate(angle, MatrixOrder.Prepend);
359RotateAt(angle, point, MatrixOrder.Prepend);
374if (order == MatrixOrder.Prepend) {
395int status = SafeNativeMethods.Gdip.GdipShearMatrix(new HandleRef(this, nativeMatrix), shearX, shearY, MatrixOrder.Prepend);