96 references to MatrixOrder
System.Drawing (78)
commonui\System\Drawing\Advanced\Gdiplus.cs (25)
691internal static extern int GdipMultiplyMatrix(HandleRef matrix, HandleRef matrix2, MatrixOrder order); 696float offsetY, MatrixOrder order); 700internal static extern int GdipScaleMatrix(HandleRef matrix, float scaleX, float scaleY, MatrixOrder order); 704internal static extern int GdipRotateMatrix(HandleRef matrix, float angle, MatrixOrder order); 708internal static extern int GdipShearMatrix(HandleRef matrix, float shearX, float shearY, MatrixOrder order); 970MatrixOrder order); 977MatrixOrder order); 984MatrixOrder order); 990MatrixOrder order); 1114internal static extern int GdipMultiplyLineTransform(HandleRef brush, HandleRef matrix, MatrixOrder order); 1126internal static extern int GdipTranslateLineTransform(HandleRef brush, float dx, float dy, MatrixOrder order); 1130internal static extern int GdipScaleLineTransform(HandleRef brush, float sx, float sy, MatrixOrder order); 1134internal static extern int GdipRotateLineTransform(HandleRef brush, float angle, MatrixOrder order); 1272internal static extern int GdipMultiplyPathGradientTransform(HandleRef brush, HandleRef matrix, MatrixOrder order); 1276internal static extern int GdipTranslatePathGradientTransform(HandleRef brush, float dx, float dy, MatrixOrder order); 1280internal static extern int GdipScalePathGradientTransform(HandleRef brush, float sx, float sy, MatrixOrder order); 1284internal static extern int GdipRotatePathGradientTransform(HandleRef brush, float angle, MatrixOrder order); 1415internal static extern int GdipMultiplyPenTransform(HandleRef brush, HandleRef matrix, MatrixOrder order); 1419internal static extern int GdipTranslatePenTransform(HandleRef brush, float dx, float dy, MatrixOrder order); 1423internal static extern int GdipScalePenTransform(HandleRef brush, float sx, float sy, MatrixOrder order); 1427internal static extern int GdipRotatePenTransform(HandleRef brush, float angle, MatrixOrder order); 2104internal static extern int GdipMultiplyWorldTransform(HandleRef graphics, HandleRef matrix, MatrixOrder order); 2108internal static extern int GdipTranslateWorldTransform(HandleRef graphics, float dx, float dy, MatrixOrder order); 2112internal static extern int GdipScaleWorldTransform(HandleRef graphics, float sx, float sy, MatrixOrder order); 2116internal static extern int GdipRotateWorldTransform(HandleRef graphics, float angle, MatrixOrder order);
commonui\System\Drawing\Advanced\LinearGradientBrush.cs (8)
803MultiplyTransform(matrix, MatrixOrder.Prepend); 813public void MultiplyTransform(Matrix matrix, MatrixOrder order) 835{ TranslateTransform(dx, dy, MatrixOrder.Prepend); } 842public void TranslateTransform(float dx, float dy, MatrixOrder order) 858{ ScaleTransform(sx, sy, MatrixOrder.Prepend); } 867public void ScaleTransform(float sx, float sy, MatrixOrder order) 884{ RotateTransform(angle, MatrixOrder.Prepend); } 893public void RotateTransform(float angle, MatrixOrder order)
commonui\System\Drawing\Advanced\Matrix.cs (13)
253Multiply(matrix, MatrixOrder.Prepend); 262public void Multiply(Matrix matrix, MatrixOrder order) { 284Translate(offsetX, offsetY, MatrixOrder.Prepend); 294public void Translate(float offsetX, float offsetY, MatrixOrder order) { 308Scale(scaleX, scaleY, MatrixOrder.Prepend); 318public void Scale(float scaleX, float scaleY, MatrixOrder order) { 333Rotate(angle, MatrixOrder.Prepend); 344public void Rotate(float angle, MatrixOrder order) { 359RotateAt(angle, point, MatrixOrder.Prepend); 370public void RotateAt(float angle, PointF point, MatrixOrder order) { 374if (order == MatrixOrder.Prepend) { 395int status = SafeNativeMethods.Gdip.GdipShearMatrix(new HandleRef(this, nativeMatrix), shearX, shearY, MatrixOrder.Prepend); 408public void Shear(float shearX, float shearY, MatrixOrder order) {
commonui\System\Drawing\Advanced\PathGradientBrush.cs (8)
694MultiplyTransform(matrix, MatrixOrder.Prepend); 704public void MultiplyTransform(Matrix matrix, MatrixOrder order) 726TranslateTransform(dx, dy, MatrixOrder.Prepend); 736public void TranslateTransform(float dx, float dy, MatrixOrder order) 754ScaleTransform(sx, sy, MatrixOrder.Prepend); 764public void ScaleTransform(float sx, float sy, MatrixOrder order) 782RotateTransform(angle, MatrixOrder.Prepend); 792public void RotateTransform(float angle, MatrixOrder order)
commonui\System\Drawing\Advanced\TextureBrush.cs (8)
448{ MultiplyTransform(matrix, MatrixOrder.Prepend); } 457public void MultiplyTransform(Matrix matrix, MatrixOrder order) 480{ TranslateTransform(dx, dy, MatrixOrder.Prepend); } 489public void TranslateTransform(float dx, float dy, MatrixOrder order) 509{ ScaleTransform(sx, sy, MatrixOrder.Prepend); } 518public void ScaleTransform(float sx, float sy, MatrixOrder order) 538{ RotateTransform(angle, MatrixOrder.Prepend); } 547public void RotateTransform(float angle, MatrixOrder order)
commonui\System\Drawing\Graphics.cs (8)
966MultiplyTransform(matrix, MatrixOrder.Prepend); 974public void MultiplyTransform(Matrix matrix, MatrixOrder order) { 991TranslateTransform(dx, dy, MatrixOrder.Prepend); 997public void TranslateTransform(float dx, float dy, MatrixOrder order) { 1018ScaleTransform(sx, sy, MatrixOrder.Prepend); 1024public void ScaleTransform(float sx, float sy, MatrixOrder order) { 1036RotateTransform(angle, MatrixOrder.Prepend); 1042public void RotateTransform(float angle, MatrixOrder order) {
commonui\System\Drawing\Pen.cs (8)
655MultiplyTransform(matrix, MatrixOrder.Prepend); 666public void MultiplyTransform(Matrix matrix, MatrixOrder order) { 684TranslateTransform(dx, dy, MatrixOrder.Prepend); 692public void TranslateTransform(float dx, float dy, MatrixOrder order) { 706ScaleTransform(sx, sy, MatrixOrder.Prepend); 716public void ScaleTransform(float sx, float sy, MatrixOrder order) { 730RotateTransform(angle, MatrixOrder.Prepend); 740public void RotateTransform(float angle, MatrixOrder order) {
System.Web.DataVisualization (4)
Common\General\Matrix3D.cs (4)
573 Multiply( translationMatrix, MatrixOrder.Prepend, true ); 619 private float[][] Multiply( float [][] mulMatrix, MatrixOrder order, bool setMainMatrix ) 640 if( order == MatrixOrder.Prepend ) 753 Multiply( rotationMatrix, MatrixOrder.Prepend, true );
System.Windows.Forms.DataVisualization (4)
Common\General\Matrix3D.cs (4)
573 Multiply( translationMatrix, MatrixOrder.Prepend, true ); 619 private float[][] Multiply( float [][] mulMatrix, MatrixOrder order, bool setMainMatrix ) 640 if( order == MatrixOrder.Prepend ) 753 Multiply( rotationMatrix, MatrixOrder.Prepend, true );
System.Workflow.ComponentModel (10)
AuthoringOM\Design\WorkflowLayouts.cs (8)
151transformationMatrix.Scale(viewPortData.Scaling.Width, viewPortData.Scaling.Height, MatrixOrder.Prepend); 162transformationMatrix.Translate(-logicalViewPortOrigin[0].X + viewPortData.ShadowDepth.Width, -logicalViewPortOrigin[0].Y + viewPortData.ShadowDepth.Height, MatrixOrder.Append); 239transformationMatrix.Scale(viewPortData.Scaling.Width, viewPortData.Scaling.Height, MatrixOrder.Prepend); 250transformationMatrix.Translate(-logicalViewPortOrigin[0].X + viewPortData.ShadowDepth.Width, -logicalViewPortOrigin[0].Y + viewPortData.ShadowDepth.Height, MatrixOrder.Append); 535coOrdTxMatrix.Scale(viewPortData.Scaling.Width, viewPortData.Scaling.Height, MatrixOrder.Prepend); 608coOrdTxMatrix.Scale(viewPortData.Scaling.Width, viewPortData.Scaling.Height, MatrixOrder.Prepend); 627viewPortMatrix.Scale(viewPortData.Scaling.Width, viewPortData.Scaling.Height, MatrixOrder.Prepend); 628viewPortMatrix.Translate(-viewPortData.Translation.X, -viewPortData.Translation.Y, MatrixOrder.Append);
AuthoringOM\Design\WorkflowView.cs (2)
1573transformationMatrix.Scale(viewPortData.Scaling.Width, viewPortData.Scaling.Height, MatrixOrder.Prepend); 1584transformationMatrix.Translate(-logicalViewPortOrigin[0].X + viewPortData.ShadowDepth.Width, -logicalViewPortOrigin[0].Y + viewPortData.ShadowDepth.Height, MatrixOrder.Append);