Core\CSharp\System\Windows\Media3D\Generated\ProjectionCamera.cs (4)
294internal static Vector3D s_LookDirection = new Vector3D(0,0,-1);
295internal static Vector3D s_UpDirection = new Vector3D(0,1,0);
351new Vector3D(0,0,-1),
360new Vector3D(0,1,0),
Core\CSharp\System\Windows\Media3D\Vector3D.cs (9)
194return new Vector3D(-vector._x, -vector._y, -vector._z);
215return new Vector3D(vector1._x + vector2._x,
228return new Vector3D(vector1._x + vector2._x,
241return new Vector3D(vector1._x - vector2._x,
254return new Vector3D(vector1._x - vector2._x,
319return new Vector3D(vector._x * scalar,
332return new Vector3D(vector._x * scalar,
345return new Vector3D(vector._x * scalar,
358return new Vector3D(vector._x * scalar,