43 references to Vector3D
PresentationCore (43)
Core\CSharp\MS\Internal\Media3D\LineUtil.cs (2)
104direction = new Vector3D(d.X, d.Y, d.Z); 188direction = new Vector3D(matrix[0,col2]+s*origin.X,
Core\CSharp\System\Windows\Media3D\Generated\AxisAngleRotation3D.cs (2)
306internal static Vector3D s_Axis = new Vector3D(0,1,0); 336new Vector3D(0,1,0),
Core\CSharp\System\Windows\Media3D\Generated\DirectionalLight.cs (2)
295internal static Vector3D s_Direction = new Vector3D(0,0,-1); 324new Vector3D(0,0,-1),
Core\CSharp\System\Windows\Media3D\Generated\ProjectionCamera.cs (4)
294internal static Vector3D s_LookDirection = new Vector3D(0,0,-1); 295internal static Vector3D s_UpDirection = new Vector3D(0,1,0); 351new Vector3D(0,0,-1), 360new Vector3D(0,1,0),
Core\CSharp\System\Windows\Media3D\Generated\SpotLight.cs (2)
389internal static Vector3D s_Direction = new Vector3D(0,0,-1); 420new Vector3D(0,0,-1),
Core\CSharp\System\Windows\Media3D\Generated\Vector3D.cs (1)
180value = new Vector3D(
Core\CSharp\System\Windows\Media3D\Generated\Vector3DCollection.cs (1)
755value = new Vector3D(
Core\CSharp\System\Windows\Media3D\MatrixCamera.cs (4)
165Vector3D direction = new Vector3D( J31, J32, J33 ); 185viewportMatrix.TranslatePrepend(new Vector3D(-p.X,viewSize.Height-p.Y,0)); 186viewportMatrix.ScalePrepend(new Vector3D(viewSize.Width/2,-viewSize.Height/2,1)); 187viewportMatrix.TranslatePrepend(new Vector3D(1,1,0));
Core\CSharp\System\Windows\Media3D\OrthographicCamera.cs (4)
106Vector3D direction = new Vector3D(0, 0, -1); 203viewportMatrix.TranslatePrepend(new Vector3D(-p.X, viewSize.Height-p.Y, 0)); 204viewportMatrix.ScalePrepend(new Vector3D(viewSize.Width/2, -viewSize.Height/2, 1)); 205viewportMatrix.TranslatePrepend(new Vector3D(1, 1, 0));
Core\CSharp\System\Windows\Media3D\PerspectiveCamera.cs (4)
142Vector3D rayDirection = new Vector3D(np.X/w, np.Y/h, -1); 210viewportMatrix.TranslatePrepend(new Vector3D(-p.X, viewSize.Height - p.Y, 0)); 211viewportMatrix.ScalePrepend(new Vector3D(viewSize.Width/2, -viewSize.Height/2, 1)); 212viewportMatrix.TranslatePrepend(new Vector3D(1, 1, 0));
Core\CSharp\System\Windows\Media3D\Point3D.cs (2)
135return new Vector3D(point1._x - point2._x, 194return new Vector3D(point._x, point._y, point._z);
Core\CSharp\System\Windows\Media3D\Quaternion.cs (2)
142return new Vector3D(0,1,0); 146Vector3D v = new Vector3D(_x, _y, _z);
Core\CSharp\System\Windows\Media3D\ScaleTransform3D.cs (1)
128Vector3D scale = new Vector3D(_cachedScaleXValue, _cachedScaleYValue, _cachedScaleZValue);
Core\CSharp\System\Windows\Media3D\Size3D.cs (1)
175return new Vector3D(size._x, size._y, size._z);
Core\CSharp\System\Windows\Media3D\TranslateTransform3D.cs (1)
101matrix.Translate(new Vector3D(_cachedOffsetXValue, _cachedOffsetYValue, _cachedOffsetZValue));
Core\CSharp\System\Windows\Media3D\Vector3D.cs (9)
194return new Vector3D(-vector._x, -vector._y, -vector._z); 215return new Vector3D(vector1._x + vector2._x, 228return new Vector3D(vector1._x + vector2._x, 241return new Vector3D(vector1._x - vector2._x, 254return new Vector3D(vector1._x - vector2._x, 319return new Vector3D(vector._x * scalar, 332return new Vector3D(vector._x * scalar, 345return new Vector3D(vector._x * scalar, 358return new Vector3D(vector._x * scalar,
Core\CSharp\System\Windows\Media3D\Vector3DCollection.cs (1)
42Vector3D point = new Vector3D(