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//---------------------------------------------------------------------------
//
// <copyright file="SpotLight.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
sealed partial class SpotLight : PointLightBase
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new SpotLight Clone()
{
return (SpotLight)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new SpotLight CloneCurrentValue()
{
return (SpotLight)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
SpotLight target = ((SpotLight) d);
target.PropertyChanged(DirectionProperty);
}
private static void OuterConeAnglePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
SpotLight target = ((SpotLight) d);
target.PropertyChanged(OuterConeAngleProperty);
}
private static void InnerConeAnglePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
SpotLight target = ((SpotLight) d);
target.PropertyChanged(InnerConeAngleProperty);
}
#region Public Properties
/// <summary>
/// Direction - Vector3D. Default value is new Vector3D(0,0,-1).
/// </summary>
public Vector3D Direction
{
get
{
return (Vector3D) GetValue(DirectionProperty);
}
set
{
SetValueInternal(DirectionProperty, value);
}
}
/// <summary>
/// OuterConeAngle - double. Default value is 90.0.
/// </summary>
public double OuterConeAngle
{
get
{
return (double) GetValue(OuterConeAngleProperty);
}
set
{
SetValueInternal(OuterConeAngleProperty, value);
}
}
/// <summary>
/// InnerConeAngle - double. Default value is 180.0.
/// </summary>
public double InnerConeAngle
{
get
{
return (double) GetValue(InnerConeAngleProperty);
}
set
{
SetValueInternal(InnerConeAngleProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new SpotLight();
}
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
/// <SecurityNote>
/// Critical: This code calls into an unsafe code block
/// TreatAsSafe: This code does not return any critical data.It is ok to expose
/// Channels are safe to call into and do not go cross domain and cross process
/// </SecurityNote>
[SecurityCritical,SecurityTreatAsSafe]
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
// If we're told we can skip the channel check, then we must be on channel
Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
{
base.UpdateResource(channel, skipOnChannelCheck);
// Read values of properties into local variables
Transform3D vTransform = Transform;
// Obtain handles for properties that implement DUCE.IResource
DUCE.ResourceHandle hTransform;
if (vTransform == null ||
Object.ReferenceEquals(vTransform, Transform3D.Identity)
)
{
hTransform = DUCE.ResourceHandle.Null;
}
else
{
hTransform = ((DUCE.IResource)vTransform).GetHandle(channel);
}
// Obtain handles for animated properties
DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel);
DUCE.ResourceHandle hPositionAnimations = GetAnimationResourceHandle(PositionProperty, channel);
DUCE.ResourceHandle hRangeAnimations = GetAnimationResourceHandle(RangeProperty, channel);
DUCE.ResourceHandle hConstantAttenuationAnimations = GetAnimationResourceHandle(ConstantAttenuationProperty, channel);
DUCE.ResourceHandle hLinearAttenuationAnimations = GetAnimationResourceHandle(LinearAttenuationProperty, channel);
DUCE.ResourceHandle hQuadraticAttenuationAnimations = GetAnimationResourceHandle(QuadraticAttenuationProperty, channel);
DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel);
DUCE.ResourceHandle hOuterConeAngleAnimations = GetAnimationResourceHandle(OuterConeAngleProperty, channel);
DUCE.ResourceHandle hInnerConeAngleAnimations = GetAnimationResourceHandle(InnerConeAngleProperty, channel);
// Pack & send command packet
DUCE.MILCMD_SPOTLIGHT data;
unsafe
{
data.Type = MILCMD.MilCmdSpotLight;
data.Handle = _duceResource.GetHandle(channel);
data.htransform = hTransform;
if (hColorAnimations.IsNull)
{
data.color = CompositionResourceManager.ColorToMilColorF(Color);
}
data.hColorAnimations = hColorAnimations;
if (hPositionAnimations.IsNull)
{
data.position = CompositionResourceManager.Point3DToMilPoint3F(Position);
}
data.hPositionAnimations = hPositionAnimations;
if (hRangeAnimations.IsNull)
{
data.range = Range;
}
data.hRangeAnimations = hRangeAnimations;
if (hConstantAttenuationAnimations.IsNull)
{
data.constantAttenuation = ConstantAttenuation;
}
data.hConstantAttenuationAnimations = hConstantAttenuationAnimations;
if (hLinearAttenuationAnimations.IsNull)
{
data.linearAttenuation = LinearAttenuation;
}
data.hLinearAttenuationAnimations = hLinearAttenuationAnimations;
if (hQuadraticAttenuationAnimations.IsNull)
{
data.quadraticAttenuation = QuadraticAttenuation;
}
data.hQuadraticAttenuationAnimations = hQuadraticAttenuationAnimations;
if (hDirectionAnimations.IsNull)
{
data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction);
}
data.hDirectionAnimations = hDirectionAnimations;
if (hOuterConeAngleAnimations.IsNull)
{
data.outerConeAngle = OuterConeAngle;
}
data.hOuterConeAngleAnimations = hOuterConeAngleAnimations;
if (hInnerConeAngleAnimations.IsNull)
{
data.innerConeAngle = InnerConeAngle;
}
data.hInnerConeAngleAnimations = hInnerConeAngleAnimations;
// Send packed command structure
channel.SendCommand(
(byte*)&data,
sizeof(DUCE.MILCMD_SPOTLIGHT));
}
}
}
internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_SPOTLIGHT))
{
Transform3D vTransform = Transform;
if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
internal override void ReleaseOnChannelCore(DUCE.Channel channel)
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
Transform3D vTransform = Transform;
if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel);
ReleaseOnChannelAnimations(channel);
}
}
internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
{
// Note that we are in a lock here already.
return _duceResource.GetHandle(channel);
}
internal override int GetChannelCountCore()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
internal override DUCE.Channel GetChannelCore(int index)
{
// Note that we are in a lock here already.
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the SpotLight.Direction property.
/// </summary>
public static readonly DependencyProperty DirectionProperty;
/// <summary>
/// The DependencyProperty for the SpotLight.OuterConeAngle property.
/// </summary>
public static readonly DependencyProperty OuterConeAngleProperty;
/// <summary>
/// The DependencyProperty for the SpotLight.InnerConeAngle property.
/// </summary>
public static readonly DependencyProperty InnerConeAngleProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal static Vector3D s_Direction = new Vector3D(0,0,-1);
internal const double c_OuterConeAngle = 90.0;
internal const double c_InnerConeAngle = 180.0;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static SpotLight()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app. (Windows OS Bug #947272)
//
// Initializations
Type typeofThis = typeof(SpotLight);
DirectionProperty =
RegisterProperty("Direction",
typeof(Vector3D),
typeofThis,
new Vector3D(0,0,-1),
new PropertyChangedCallback(DirectionPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
OuterConeAngleProperty =
RegisterProperty("OuterConeAngle",
typeof(double),
typeofThis,
90.0,
new PropertyChangedCallback(OuterConeAnglePropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
InnerConeAngleProperty =
RegisterProperty("InnerConeAngle",
typeof(double),
typeofThis,
180.0,
new PropertyChangedCallback(InnerConeAnglePropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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