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//---------------------------------------------------------------------------
//
// <copyright file="PointLightBase.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
abstract partial class PointLightBase : Light
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new PointLightBase Clone()
{
return (PointLightBase)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new PointLightBase CloneCurrentValue()
{
return (PointLightBase)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void PositionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
PointLightBase target = ((PointLightBase) d);
target.PropertyChanged(PositionProperty);
}
private static void RangePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
PointLightBase target = ((PointLightBase) d);
target.PropertyChanged(RangeProperty);
}
private static void ConstantAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
PointLightBase target = ((PointLightBase) d);
target.PropertyChanged(ConstantAttenuationProperty);
}
private static void LinearAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
PointLightBase target = ((PointLightBase) d);
target.PropertyChanged(LinearAttenuationProperty);
}
private static void QuadraticAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
PointLightBase target = ((PointLightBase) d);
target.PropertyChanged(QuadraticAttenuationProperty);
}
#region Public Properties
/// <summary>
/// Position - Point3D. Default value is new Point3D().
/// </summary>
public Point3D Position
{
get
{
return (Point3D) GetValue(PositionProperty);
}
set
{
SetValueInternal(PositionProperty, value);
}
}
/// <summary>
/// Range - double. Default value is Double.PositiveInfinity.
/// </summary>
public double Range
{
get
{
return (double) GetValue(RangeProperty);
}
set
{
SetValueInternal(RangeProperty, value);
}
}
/// <summary>
/// ConstantAttenuation - double. Default value is 1.0.
/// </summary>
public double ConstantAttenuation
{
get
{
return (double) GetValue(ConstantAttenuationProperty);
}
set
{
SetValueInternal(ConstantAttenuationProperty, value);
}
}
/// <summary>
/// LinearAttenuation - double. Default value is 0.0.
/// </summary>
public double LinearAttenuation
{
get
{
return (double) GetValue(LinearAttenuationProperty);
}
set
{
SetValueInternal(LinearAttenuationProperty, value);
}
}
/// <summary>
/// QuadraticAttenuation - double. Default value is 0.0.
/// </summary>
public double QuadraticAttenuation
{
get
{
return (double) GetValue(QuadraticAttenuationProperty);
}
set
{
SetValueInternal(QuadraticAttenuationProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the PointLightBase.Position property.
/// </summary>
public static readonly DependencyProperty PositionProperty;
/// <summary>
/// The DependencyProperty for the PointLightBase.Range property.
/// </summary>
public static readonly DependencyProperty RangeProperty;
/// <summary>
/// The DependencyProperty for the PointLightBase.ConstantAttenuation property.
/// </summary>
public static readonly DependencyProperty ConstantAttenuationProperty;
/// <summary>
/// The DependencyProperty for the PointLightBase.LinearAttenuation property.
/// </summary>
public static readonly DependencyProperty LinearAttenuationProperty;
/// <summary>
/// The DependencyProperty for the PointLightBase.QuadraticAttenuation property.
/// </summary>
public static readonly DependencyProperty QuadraticAttenuationProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal static Point3D s_Position = new Point3D();
internal const double c_Range = Double.PositiveInfinity;
internal const double c_ConstantAttenuation = 1.0;
internal const double c_LinearAttenuation = 0.0;
internal const double c_QuadraticAttenuation = 0.0;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static PointLightBase()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app. (Windows OS Bug #947272)
//
// Initializations
Type typeofThis = typeof(PointLightBase);
PositionProperty =
RegisterProperty("Position",
typeof(Point3D),
typeofThis,
new Point3D(),
new PropertyChangedCallback(PositionPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
RangeProperty =
RegisterProperty("Range",
typeof(double),
typeofThis,
Double.PositiveInfinity,
new PropertyChangedCallback(RangePropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
ConstantAttenuationProperty =
RegisterProperty("ConstantAttenuation",
typeof(double),
typeofThis,
1.0,
new PropertyChangedCallback(ConstantAttenuationPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
LinearAttenuationProperty =
RegisterProperty("LinearAttenuation",
typeof(double),
typeofThis,
0.0,
new PropertyChangedCallback(LinearAttenuationPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
QuadraticAttenuationProperty =
RegisterProperty("QuadraticAttenuation",
typeof(double),
typeofThis,
0.0,
new PropertyChangedCallback(QuadraticAttenuationPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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