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//---------------------------------------------------------------------------
//
// <copyright file="SpotLight.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
//
// Description: 3D spot light implementation.
//
// See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht
//
// History:
// 06/18/2003 : t-gregr - Created
//
//---------------------------------------------------------------------------
using System;
using System.Windows.Media;
using System.Windows.Media.Composition;
using MS.Internal;
using System.ComponentModel.Design.Serialization;
using System.Windows.Markup;
namespace System.Windows.Media.Media3D
{
/// <summary>
/// The SpotLight derives from PointLightBase as it has a position, range, and attenuation,
/// but also adds in a direction and parameters to control the "cone" of the light.
/// In order to control the "cone", outerConeAngle (beyond which nothing is illuminated),
/// and innerConeAngle (within which everything is fully illuminated) must be specified.
/// Lighting between the outside of the inner cone and the outer cone falls off linearly.
/// </summary>
public sealed partial class SpotLight : PointLightBase
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
/// <summary>
/// Constructor.
/// </summary>
/// <param name="diffuseColor">Diffuse color of the new light.</param>
/// <param name="position">Position of the new light.</param>
/// <param name="direction">Direction of the new light.</param>
/// <param name="outerConeAngle">Outer cone angle of the new light.</param>
/// <param name="innerConeAngle">Inner cone angle of the new light.</param>
public SpotLight(Color diffuseColor, Point3D position, Vector3D direction,
double outerConeAngle, double innerConeAngle) : this()
{
// Set PointLightBase properties
Color = diffuseColor;
Position = position;
// Set SpotLight properties
Direction = direction;
OuterConeAngle = outerConeAngle;
InnerConeAngle = innerConeAngle;
}
/// <summary>
/// Builds a default spotlight shining onto the origin from the (0,0,-1)
/// </summary>
public SpotLight() {}
#endregion Constructors
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
//------------------------------------------------------
//
// Public Events
//
//------------------------------------------------------
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
}
}
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