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namespace System.IO.Compression {
using System.Diagnostics;
internal class OutputBuffer {
private byte[] byteBuffer; // buffer for storing bytes
private int pos; // position
private uint bitBuf; // store uncomplete bits
private int bitCount; // number of bits in bitBuffer
// set the output buffer we will be using
internal void UpdateBuffer(byte[] output) {
byteBuffer = output;
pos = 0;
}
internal int BytesWritten {
get {
return pos;
}
}
internal int FreeBytes {
get {
return byteBuffer.Length - pos;
}
}
internal void WriteUInt16(ushort value) {
Debug.Assert(FreeBytes >= 2, "No enough space in output buffer!");
byteBuffer[pos++] = (byte)value;
byteBuffer[pos++] = (byte)(value >> 8);
}
internal void WriteBits(int n, uint bits) {
Debug.Assert(n <= 16, "length must be larger than 16!");
bitBuf |= bits << bitCount;
bitCount += n;
if (bitCount >= 16) {
Debug.Assert(byteBuffer.Length - pos >= 2, "No enough space in output buffer!");
byteBuffer[pos++] = unchecked((byte)bitBuf);
byteBuffer[pos++] = unchecked((byte)(bitBuf >> 8));
bitCount -= 16;
bitBuf >>= 16;
}
}
// write the bits left in the output as bytes.
internal void FlushBits() {
// flush bits from bit buffer to output buffer
while (bitCount >= 8) {
byteBuffer[pos++] = unchecked((byte)bitBuf);
bitCount -= 8;
bitBuf >>= 8;
}
if (bitCount > 0) {
byteBuffer[pos++] = unchecked((byte)bitBuf);
bitBuf = 0;
bitCount = 0;
}
}
internal void WriteBytes(byte[] byteArray, int offset, int count) {
Debug.Assert(FreeBytes >= count, "Not enough space in output buffer!");
// faster
if (bitCount == 0) {
Array.Copy(byteArray, offset, byteBuffer, pos, count);
pos += count;
}
else {
WriteBytesUnaligned(byteArray, offset, count);
}
}
private void WriteBytesUnaligned(byte[] byteArray, int offset, int count) {
for (int i = 0; i < count; i++) {
byte b = byteArray[offset + i];
WriteByteUnaligned(b);
}
}
private void WriteByteUnaligned(byte b) {
WriteBits(8, b);
}
internal int BitsInBuffer {
get {
return (bitCount / 8) + 1;
}
}
internal OutputBuffer.BufferState DumpState() {
OutputBuffer.BufferState savedState;
savedState.pos = pos;
savedState.bitBuf = bitBuf;
savedState.bitCount = bitCount;
return savedState;
}
internal void RestoreState(OutputBuffer.BufferState state) {
pos = state.pos;
bitBuf = state.bitBuf;
bitCount = state.bitCount;
}
internal struct BufferState {
internal int pos; // position
internal uint bitBuf; // store uncomplete bits
internal int bitCount; // number of bits in bitBuffer
}
}
}
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