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namespace System.IO.Compression
{
using System.Diagnostics;
internal class CopyEncoder {
// padding for copy encoder formatting
// - 1 byte for header
// - 4 bytes for len, nlen
private const int PaddingSize = 5;
// max uncompressed deflate block size is 64K.
private const int MaxUncompressedBlockSize = 65536;
// null input means write an empty payload with formatting info. This is needed for the final block.
public void GetBlock(DeflateInput input, OutputBuffer output, bool isFinal) {
Debug.Assert(output != null);
Debug.Assert(output.FreeBytes >= PaddingSize);
// determine number of bytes to write
int count = 0;
if (input != null) {
// allow space for padding and bits not yet flushed to buffer
count = Math.Min(input.Count, output.FreeBytes - PaddingSize - output.BitsInBuffer);
// we don't expect the output buffer to ever be this big (currently 4K), but we'll check this
// just in case that changes.
if (count > MaxUncompressedBlockSize - PaddingSize) {
count = MaxUncompressedBlockSize - PaddingSize;
}
}
// write header and flush bits
if (isFinal) {
output.WriteBits(FastEncoderStatics.BFinalNoCompressionHeaderBitCount,
FastEncoderStatics.BFinalNoCompressionHeader);
}
else {
output.WriteBits(FastEncoderStatics.NoCompressionHeaderBitCount,
FastEncoderStatics.NoCompressionHeader);
}
// now we're aligned
output.FlushBits();
// write len, nlen
WriteLenNLen((ushort)count, output);
// write uncompressed bytes
if (input != null && count > 0) {
output.WriteBytes(input.Buffer, input.StartIndex, count);
input.ConsumeBytes(count);
}
}
private void WriteLenNLen(ushort len, OutputBuffer output) {
// len
output.WriteUInt16(len);
// nlen
ushort onesComp = (ushort)(~(ushort)len);
output.WriteUInt16(onesComp);
}
}
}
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