using System;
using System.Collections;
namespace System.Windows.Threading
{
internal class PriorityChain<T>
{
public PriorityChain(DispatcherPriority priority) // NOTE: should be Priority
{
_priority = priority;
}
public DispatcherPriority Priority {get{return _priority;} set{_priority = value;}} // NOTE: should be Priority
public int Count {get{return _count;} set{_count=value;}}
public PriorityItem<T> Head {get{return _head;} set{_head=value;}}
public PriorityItem<T> Tail {get{return _tail;} set{_tail=value;}}
private PriorityItem<T> _head;
private PriorityItem<T> _tail;
private DispatcherPriority _priority;
private int _count;
}
}
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