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//------------------------------------------------------------------------------
// <copyright file="MarshalByValueComponent.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.ComponentModel {
using System;
using System.ComponentModel.Design;
using System.Diagnostics.CodeAnalysis;
using System.Security.Permissions;
using System.Runtime.InteropServices;
/// <devdoc>
/// <para>Provides the base implementation for <see cref='System.ComponentModel.IComponent'/>,
/// which is the base class for all components in Win Forms.</para>
/// </devdoc>
[
ComVisible(true),
Designer("System.Windows.Forms.Design.ComponentDocumentDesigner, " + AssemblyRef.SystemDesign, typeof(IRootDesigner)),
DesignerCategory("Component"),
TypeConverter(typeof(ComponentConverter))
]
public class MarshalByValueComponent : IComponent, IServiceProvider {
/// <devdoc>
/// <para>Static hask key for the Disposed event. This field is read-only.</para>
/// </devdoc>
private static readonly object EventDisposed = new object();
private ISite site;
private EventHandlerList events;
/// <devdoc>
/// <para>Initializes a new instance of the <see cref='System.ComponentModel.MarshalByValueComponent'/> class.</para>
/// </devdoc>
public MarshalByValueComponent() {
}
~MarshalByValueComponent() {
Dispose(false);
}
/// <devdoc>
/// <para>Adds a event handler to listen to the Disposed event on the component.</para>
/// </devdoc>
public event EventHandler Disposed {
add {
Events.AddHandler(EventDisposed, value);
}
remove {
Events.RemoveHandler(EventDisposed, value);
}
}
/// <devdoc>
/// <para>Gets the list of event handlers that are attached to this component.</para>
/// </devdoc>
protected EventHandlerList Events {
get {
if (events == null) {
events = new EventHandlerList();
}
return events;
}
}
/// <devdoc>
/// <para>Gets or sets the site of the component.</para>
/// </devdoc>
[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public virtual ISite Site {
get { return site;}
set { site = value;}
}
/// <devdoc>
/// <para>Disposes of the resources (other than memory) used by the component.</para>
/// </devdoc>
[SuppressMessage("Microsoft.Usage", "CA2213:DisposableFieldsShouldBeDisposed")]
public void Dispose() {
Dispose(true);
GC.SuppressFinalize(this);
}
/// <devdoc>
/// <para>
/// Disposes all the resources associated with this component.
/// If disposing is false then you must never touch any other
/// managed objects, as they may already be finalized. When
/// in this state you should dispose any native resources
/// that you have a reference to.
/// </para>
/// <para>
/// When disposing is true then you should dispose all data
/// and objects you have references to. The normal implementation
/// of this method would look something like:
/// </para>
/// <code>
/// public void Dispose() {
/// Dispose(true);
/// GC.SuppressFinalize(this);
/// }
///
/// protected virtual void Dispose(bool disposing) {
/// if (disposing) {
/// if (myobject != null) {
/// myobject.Dispose();
/// myobject = null;
/// }
/// }
/// if (myhandle != IntPtr.Zero) {
/// NativeMethods.Release(myhandle);
/// myhandle = IntPtr.Zero;
/// }
/// }
///
/// ~MyClass() {
/// Dispose(false);
/// }
/// </code>
/// <para>
/// For base classes, you should never override the Finalier (~Class in C#)
/// or the Dispose method that takes no arguments, rather you should
/// always override the Dispose method that takes a bool.
/// </para>
/// <code>
/// protected override void Dispose(bool disposing) {
/// if (disposing) {
/// if (myobject != null) {
/// myobject.Dispose();
/// myobject = null;
/// }
/// }
/// if (myhandle != IntPtr.Zero) {
/// NativeMethods.Release(myhandle);
/// myhandle = IntPtr.Zero;
/// }
/// base.Dispose(disposing);
/// }
/// </code>
/// </devdoc>
protected virtual void Dispose(bool disposing) {
if (disposing) {
lock(this) {
if (site != null && site.Container != null) {
site.Container.Remove(this);
}
if (events != null) {
EventHandler handler = (EventHandler)events[EventDisposed];
if (handler != null) handler(this, EventArgs.Empty);
}
}
}
}
/// <devdoc>
/// <para>Gets the container for the component.</para>
/// </devdoc>
[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public virtual IContainer Container {
get {
ISite s = site;
return s == null ? null : s.Container;
}
}
/// <devdoc>
/// <para>Gets the implementer of the <see cref='System.IServiceProvider'/>.</para>
/// </devdoc>
public virtual object GetService(Type service) {
return((site==null)? null : site.GetService(service));
}
/// <devdoc>
/// <para>Gets a value indicating whether the component is currently in design mode.</para>
/// </devdoc>
[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public virtual bool DesignMode {
get {
ISite s = site;
return(s == null) ? false : s.DesignMode;
}
}
/// <internalonly/>
/// <devdoc>
/// <para>
/// Returns a <see cref='System.String'/> containing the name of the <see cref='System.ComponentModel.Component'/> , if any. This method should not be
/// overridden. For
/// internal use only.
/// </para>
/// </devdoc>
public override String ToString() {
ISite s = site;
if (s != null)
return s.Name + " [" + GetType().FullName + "]";
else
return GetType().FullName;
}
}
}
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