23 writes to X
System.Web.DataVisualization (23)
Common\ChartTypes\BarChart.cs (1)
2243
_areaProjectionCenter.
X
= _areaProjectionCenter.Y;
Common\General\Axis.cs (2)
6434
axisPoints[0].
X
= (float)Math.Round(axisPoints[0].X, 4);
6436
axisPoints[1].
X
= (float)Math.Round(axisPoints[1].X, 4);
Common\General\ChartArea3D.cs (2)
2116
points[(xSameOrientation) ? 0 : 1].
X
= middlePoint.X;
2141
resultPoint.
X
= (points[0].X + points[1].X) / 2f;
Common\General\Matrix3D.cs (18)
422
point.
X
-= _translateX;
461
point.
X
= point.X - _shiftX;
496
point.
X
= point.X + ( _perspectiveZ - point.Z ) * yFactor;
512
point.
X
= _translateX + (point.X - _translateX) / ( 1 + (_perspectiveZ - point.Z) * _perspectiveFactor);
527
point.
X
= _translateX + (point.X - _translateX) / _scale;
783
point.
X
= resultVector[0];
864
_lightVectors[1].
X
-= _lightVectors[0].X;
869
_lightVectors[2].
X
-= _lightVectors[0].X;
874
_lightVectors[3].
X
-= _lightVectors[0].X;
879
_lightVectors[4].
X
-= _lightVectors[0].X;
884
_lightVectors[5].
X
-= _lightVectors[0].X;
889
_lightVectors[6].
X
-= _lightVectors[0].X;
1044
firstVector.
X
= points[0].X - points[1].X;
1049
secondVector.
X
= points[2].X - points[1].X;
1055
normalVector.
X
= firstVector.Y * secondVector.Z - firstVector.Z * secondVector.Y;
1135
firstVector.
X
= points[0].X - points[1].X;
1140
secondVector.
X
= points[2].X - points[1].X;
1146
normalVector.
X
= firstVector.Y * secondVector.Z - firstVector.Z * secondVector.Y;
170 references to X
System.Web.DataVisualization (170)
Common\Annotation\AnnotationBase.cs (6)
2224
anchorX = annot3DPoints[0].
X
;
2742
relativeX = annot3DPoints[0].
X
;
2744
anchorX = annot3DPoints[2].
X
;
2750
relativeWidth = annot3DPoints[1].
X
- relativeX;
3531
anchorX = annot3DPoints[0].
X
;
4092
anchorX = annot3DPoints[0].
X
;
Common\ChartTypes\BarChart.cs (6)
2102
(rotationCenterProjection[1].
X
- rotationCenterProjection[0].
X
));
2242
float val = _areaProjectionCenter.
X
;
2328
if(!float.IsNaN(_areaProjectionCenter.
X
))
2330
if((point1.xPosition + point1.width / 2f) >= _areaProjectionCenter.
X
&&
2331
(point2.xPosition + point2.width / 2f) >= _areaProjectionCenter.
X
)
Common\ChartTypes\BoxPlotChart.cs (5)
766
xPosition = points[0].
X
;
1224
rectSize.X = (float)(points[0].
X
- width/2);
1341
xPosition = points[0].
X
;
1357
xPosition = points[0].
X
;
1444
xPosition = points[0].
X
;
Common\ChartTypes\ColumnChart.cs (1)
1361
labelPosition.X = marker3DPosition[0].
X
;
Common\ChartTypes\ErrorBarChart.cs (4)
834
xPosition = points[0].
X
;
1336
xPosition = points[0].
X
;
1352
xPosition = points[0].
X
;
1472
xPosition = points[0].
X
;
Common\ChartTypes\FastLineChart.cs (2)
615
firstPointX = points[0].
X
;
617
secondPointX = points[1].
X
;
Common\ChartTypes\FastPointChart.cs (1)
454
location.X = points[0].
X
;
Common\ChartTypes\StackedBarChart.cs (2)
2014
(rotationCenterProjection[1].
X
- rotationCenterProjection[0].
X
));
Common\ChartTypes\StackedColumnChart.cs (1)
1882
labelPosition.X = marker3DPosition[0].
X
;
Common\ChartTypes\StockChart.cs (4)
1262
xPosition = points[0].
X
;
1355
xPosition = points[0].
X
;
1638
rect.Width = (float)Math.Abs(points[1].
X
- points[0].
X
);
Common\General\Axis.cs (10)
2355
(rotationCenterPoints[1].
X
- rotationCenterPoints[0].
X
));
2375
(rotationCenterPoints[1].
X
- rotationCenterPoints[0].
X
) /
6434
axisPoints[0].X = (float)Math.Round(axisPoints[0].
X
, 4);
6436
axisPoints[1].X = (float)Math.Round(axisPoints[1].
X
, 4);
6443
angle = Math.Atan((axisPoints[1].Y - axisPoints[0].Y) / (axisPoints[1].
X
- axisPoints[0].
X
));
6447
angle = Math.Atan((axisPoints[1].
X
- axisPoints[0].
X
) / (axisPoints[1].Y - axisPoints[0].Y));
Common\General\ChartArea3D.cs (21)
1376
( points[axisIndx].
X
- points[axisIndx+1].
X
) * ( points[axisIndx].
X
- points[axisIndx+1].
X
) +
2028
if (!float.IsNaN(_areaProjectionCenter.
X
))
2030
if ((point1.xPosition + point1.width / 2f) >= _areaProjectionCenter.
X
&&
2031
(point2.xPosition + point2.width / 2f) >= _areaProjectionCenter.
X
)
2102
(points[0].
X
+ points[1].
X
) / 2f,
2116
points[(xSameOrientation) ? 0 : 1].X = middlePoint.
X
;
2123
Math.Abs(points[1].
X
- points[0].
X
) >= interval.Width)
2140
if(!float.IsNaN(resultPoint.
X
))
2141
resultPoint.X = (points[0].
X
+ points[1].
X
) / 2f;
2178
pointsSurface[0] = new Point3D(point1.
X
, this.PlotAreaPosition.Y, 0f);
2179
pointsSurface[1] = new Point3D(point1.
X
, this.PlotAreaPosition.Bottom, 0f);
2180
pointsSurface[2] = new Point3D(point1.
X
, this.PlotAreaPosition.Bottom, this.areaSceneDepth);
2185
pointsSurface[0] = new Point3D(point2.
X
, this.PlotAreaPosition.Y, 0f);
2186
pointsSurface[1] = new Point3D(point2.
X
, this.PlotAreaPosition.Bottom, 0f);
2187
pointsSurface[2] = new Point3D(point2.
X
, this.PlotAreaPosition.Bottom, this.areaSceneDepth);
Common\General\ChartGraphics3D.cs (51)
432
if (Math.Abs(points[0].
X
- points[1].
X
) > Math.Abs(points[0].Y - points[1].Y))
434
path.AddLine(points[0].
X
, points[0].Y - 1, points[1].
X
, points[1].Y - 1);
435
path.AddLine(points[1].
X
, points[1].Y + 1, points[0].
X
, points[0].Y + 1);
440
path.AddLine(points[0].
X
- 1, points[0].Y, points[1].
X
- 1, points[1].Y);
441
path.AddLine(points[1].
X
+ 1, points[1].Y, points[0].
X
+ 1, points[0].Y);
2219
float minX = (float)Math.Min(points3D[0].
X
, points3D[1].
X
);
2221
float maxX = (float)Math.Max(points3D[0].
X
, points3D[1].
X
);
2961
pointsSurface[0] = new PointF(cubePoints[0].
X
, cubePoints[0].Y);
2962
pointsSurface[1] = new PointF(cubePoints[1].
X
, cubePoints[1].Y);
2963
pointsSurface[2] = new PointF(cubePoints[2].
X
, cubePoints[2].Y);
2964
pointsSurface[3] = new PointF(cubePoints[3].
X
, cubePoints[3].Y);
2968
pointsSurface[0] = new PointF(cubePoints[4].
X
, cubePoints[4].Y);
2969
pointsSurface[1] = new PointF(cubePoints[5].
X
, cubePoints[5].Y);
2970
pointsSurface[2] = new PointF(cubePoints[6].
X
, cubePoints[6].Y);
2971
pointsSurface[3] = new PointF(cubePoints[7].
X
, cubePoints[7].Y);
2975
pointsSurface[0] = new PointF(cubePoints[0].
X
, cubePoints[0].Y);
2976
pointsSurface[1] = new PointF(cubePoints[1].
X
, cubePoints[1].Y);
2977
pointsSurface[2] = new PointF(cubePoints[5].
X
, cubePoints[5].Y);
2978
pointsSurface[3] = new PointF(cubePoints[4].
X
, cubePoints[4].Y);
2982
pointsSurface[0] = new PointF(cubePoints[3].
X
, cubePoints[3].Y);
2983
pointsSurface[1] = new PointF(cubePoints[2].
X
, cubePoints[2].Y);
2984
pointsSurface[2] = new PointF(cubePoints[6].
X
, cubePoints[6].Y);
2985
pointsSurface[3] = new PointF(cubePoints[7].
X
, cubePoints[7].Y);
2989
pointsSurface[0] = new PointF(cubePoints[0].
X
, cubePoints[0].Y);
2990
pointsSurface[1] = new PointF(cubePoints[3].
X
, cubePoints[3].Y);
2991
pointsSurface[2] = new PointF(cubePoints[7].
X
, cubePoints[7].Y);
2992
pointsSurface[3] = new PointF(cubePoints[4].
X
, cubePoints[4].Y);
2996
pointsSurface[0] = new PointF(cubePoints[1].
X
, cubePoints[1].Y);
2997
pointsSurface[1] = new PointF(cubePoints[2].
X
, cubePoints[2].Y);
2998
pointsSurface[2] = new PointF(cubePoints[6].
X
, cubePoints[6].Y);
2999
pointsSurface[3] = new PointF(cubePoints[5].
X
, cubePoints[5].Y);
3818
float a = ( first.Y - second.Y ) / ( first.
X
- second.
X
);
3819
float b = first.Y - a * first.
X
;
3820
if( first.
X
== second.
X
)
3824
if( tree.
X
> first.
X
)
3835
if( tree.
X
> first.
X
)
3845
else if ( first.
X
< second.
X
)
3847
if( tree.Y < a * tree.
X
+ b )
3858
if( tree.Y <= a * tree.
X
+ b )
Common\General\Label.cs (11)
2308
rect.Width = rectPoints[1].
X
- rect.X;
2318
rect.Width = rect.Right - rectPoints[1].
X
;
2319
rect.X = rectPoints[1].
X
;
2331
rect.X = rectPoints[0].
X
;
2332
rect.Width = rectPoints[2].
X
- rect.X;
2340
rect.X = rectPoints[1].
X
;
2349
rect.Width = rectPoints[1].
X
- rightLabelsRect.X;
2362
rect.X = rectPoints[0].
X
;
2363
rect.Width = rectPoints[2].
X
- rect.X;
2372
rect.X = rectPoints[1].
X
;
2387
rect.Width = rectPoints[1].
X
- rightLabelsRect.X;
Common\General\Matrix3D.cs (41)
329
if( point.
X
- _translateX < 0F && Math.Abs( point.
X
- _translateX ) > minX )
330
minX = Math.Abs( point.
X
- _translateX );
332
if( point.
X
- _translateX >=0F && Math.Abs( point.
X
- _translateX ) > maxX )
333
maxX = Math.Abs( point.
X
- _translateX );
357
if( maxXScale < Math.Abs(point.
X
- _translateX) / width * 2 )
358
maxXScale = Math.Abs(point.
X
- _translateX) / width * 2;
461
point.X = point.
X
- _shiftX;
496
point.X = point.
X
+ ( _perspectiveZ - point.Z ) * yFactor;
512
point.X = _translateX + (point.
X
- _translateX) / ( 1 + (_perspectiveZ - point.Z) * _perspectiveFactor);
527
point.X = _translateX + (point.
X
- _translateX) / _scale;
774
inputVector[0] = point.
X
;
864
_lightVectors[1].X -= _lightVectors[0].
X
;
869
_lightVectors[2].X -= _lightVectors[0].
X
;
874
_lightVectors[3].X -= _lightVectors[0].
X
;
879
_lightVectors[4].X -= _lightVectors[0].
X
;
884
_lightVectors[5].X -= _lightVectors[0].
X
;
889
_lightVectors[6].X -= _lightVectors[0].
X
;
1044
firstVector.X = points[0].
X
- points[1].
X
;
1049
secondVector.X = points[2].
X
- points[1].
X
;
1056
normalVector.Y = firstVector.Z * secondVector.
X
- firstVector.
X
* secondVector.Z;
1057
normalVector.Z = firstVector.
X
* secondVector.Y - firstVector.Y * secondVector.
X
;
1135
firstVector.X = points[0].
X
- points[1].
X
;
1140
secondVector.X = points[2].
X
- points[1].
X
;
1147
normalVector.Y = firstVector.Z * secondVector.
X
- firstVector.
X
* secondVector.Z;
1148
normalVector.Z = firstVector.
X
* secondVector.Y - firstVector.Y * secondVector.
X
;
1215
angle = Math.Acos( ( a.
X
* b.
X
+ a.Y * b.Y + a.Z * b.Z ) / ( Math.Sqrt( a.
X
* a.
X
+ a.Y * a.Y + a.Z * a.Z ) * Math.Sqrt( b.
X
* b.
X
+ b.Y * b.Y + b.Z * b.Z ) ) );
Common\General\StripLine.cs (4)
713
size.Width *= size.Width / (textSizeProjection[index].
X
- textSizeProjection[(index == 0) ? 1 : 0].
X
);
788
(rotationCenterProjection[1].
X
- rotationCenterProjection[0].
X
));