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//------------------------------------------------------------------------------
// <copyright file="SmoothingMode.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.Drawing.Drawing2D {
using System.Diagnostics;
using System.Drawing;
using System;
/// <include file='doc\SmoothingMode.uex' path='docs/doc[@for="SmoothingMode"]/*' />
/// <devdoc>
/// <para>
/// Specifies the overall quality of rendering of graphics
/// shapes.
/// </para>
/// </devdoc>
public enum SmoothingMode
{
/// <include file='doc\SmoothingMode.uex' path='docs/doc[@for="SmoothingMode.Invalid"]/*' />
/// <devdoc>
/// <para>
/// Specifies an invalid mode.
/// </para>
/// </devdoc>
Invalid = QualityMode.Invalid,
/// <include file='doc\SmoothingMode.uex' path='docs/doc[@for="SmoothingMode.Default"]/*' />
/// <devdoc>
/// <para>
/// Specifies the default mode.
/// </para>
/// </devdoc>
Default = QualityMode.Default,
/// <include file='doc\SmoothingMode.uex' path='docs/doc[@for="SmoothingMode.HighSpeed"]/*' />
/// <devdoc>
/// <para>
/// Specifies low quality, high performance rendering.
/// </para>
/// </devdoc>
HighSpeed = QualityMode.Low,
/// <include file='doc\SmoothingMode.uex' path='docs/doc[@for="SmoothingMode.HighQuality"]/*' />
/// <devdoc>
/// <para>
/// Specifies high quality, lower performance rendering.
/// </para>
/// </devdoc>
HighQuality = QualityMode.High,
/// <include file='doc\SmoothingMode.uex' path='docs/doc[@for="SmoothingMode.None"]/*' />
/// <devdoc>
/// Specifies no anti-aliasing.
/// </devdoc>
None,
/// <include file='doc\SmoothingMode.uex' path='docs/doc[@for="SmoothingMode.AntiAlias"]/*' />
/// <devdoc>
/// Specifies anti-aliased rendering.
/// </devdoc>
AntiAlias
}
}
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