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//------------------------------------------------------------------------------
// <copyright file="CompositingQuality.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.Drawing.Drawing2D {
using System.Diagnostics;
using System.Drawing;
using System;
/// <include file='doc\CompositingQuality.uex' path='docs/doc[@for="CompositingQuality"]/*' />
/// <devdoc>
/// Specifies the quality level to use during
/// compositing.
/// </devdoc>
public enum CompositingQuality
{
/// <include file='doc\CompositingQuality.uex' path='docs/doc[@for="CompositingQuality.Invalid"]/*' />
/// <devdoc>
/// Invalid quality.
/// </devdoc>
Invalid = QualityMode.Invalid,
/// <include file='doc\CompositingQuality.uex' path='docs/doc[@for="CompositingQuality.Default"]/*' />
/// <devdoc>
/// Default quality.
/// </devdoc>
Default = QualityMode.Default,
/// <include file='doc\CompositingQuality.uex' path='docs/doc[@for="CompositingQuality.HighSpeed"]/*' />
/// <devdoc>
/// Low quality, high speed.
/// </devdoc>
HighSpeed = QualityMode.Low,
/// <include file='doc\CompositingQuality.uex' path='docs/doc[@for="CompositingQuality.HighQuality"]/*' />
/// <devdoc>
/// High quality, low speed.
/// </devdoc>
HighQuality = QualityMode.High,
/// <include file='doc\CompositingQuality.uex' path='docs/doc[@for="CompositingQuality.GammaCorrected"]/*' />
/// <devdoc>
/// Gamma correction is used.
/// </devdoc>
GammaCorrected,
/// <include file='doc\CompositingQuality.uex' path='docs/doc[@for="CompositingQuality.AssumeLinear"]/*' />
/// <devdoc>
/// Assume linear values.
/// </devdoc>
AssumeLinear
}
}
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