2 writes to _isDisposed
System.Data.Entity (2)
System\Data\Objects\ObjectStateManager.cs (2)
141
_isDisposed
= false;
3060
_isDisposed
= true;
1 reference to _isDisposed
System.Data.Entity (1)
System\Data\Objects\ObjectStateManager.cs (1)
3065
get { return
_isDisposed
; }