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//---------------------------------------------------------------------------
//
// <copyright file="LinearKeyFrames.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using MS.Internal.PresentationCore;
namespace System.Windows.Media.Animation
{
/// <summary>
/// This class is used as part of a ByteKeyFrameCollection in
/// conjunction with a KeyFrameByteAnimation to animate a
/// Byte property value along a set of key frames.
///
/// This ByteKeyFrame interpolates the between the Byte Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearByteKeyFrame : ByteKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearByteKeyFrame.
/// </summary>
public LinearByteKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearByteKeyFrame.
/// </summary>
public LinearByteKeyFrame(Byte value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearByteKeyFrame.
/// </summary>
public LinearByteKeyFrame(Byte value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearByteKeyFrame();
}
#endregion
#region ByteKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Byte InterpolateValueCore(Byte baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateByte(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a ColorKeyFrameCollection in
/// conjunction with a KeyFrameColorAnimation to animate a
/// Color property value along a set of key frames.
///
/// This ColorKeyFrame interpolates the between the Color Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearColorKeyFrame : ColorKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearColorKeyFrame.
/// </summary>
public LinearColorKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearColorKeyFrame.
/// </summary>
public LinearColorKeyFrame(Color value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearColorKeyFrame.
/// </summary>
public LinearColorKeyFrame(Color value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearColorKeyFrame();
}
#endregion
#region ColorKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Color InterpolateValueCore(Color baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateColor(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a DecimalKeyFrameCollection in
/// conjunction with a KeyFrameDecimalAnimation to animate a
/// Decimal property value along a set of key frames.
///
/// This DecimalKeyFrame interpolates the between the Decimal Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearDecimalKeyFrame : DecimalKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearDecimalKeyFrame.
/// </summary>
public LinearDecimalKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearDecimalKeyFrame.
/// </summary>
public LinearDecimalKeyFrame(Decimal value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearDecimalKeyFrame.
/// </summary>
public LinearDecimalKeyFrame(Decimal value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearDecimalKeyFrame();
}
#endregion
#region DecimalKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Decimal InterpolateValueCore(Decimal baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateDecimal(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a DoubleKeyFrameCollection in
/// conjunction with a KeyFrameDoubleAnimation to animate a
/// Double property value along a set of key frames.
///
/// This DoubleKeyFrame interpolates the between the Double Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearDoubleKeyFrame : DoubleKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearDoubleKeyFrame.
/// </summary>
public LinearDoubleKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearDoubleKeyFrame.
/// </summary>
public LinearDoubleKeyFrame(Double value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearDoubleKeyFrame.
/// </summary>
public LinearDoubleKeyFrame(Double value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearDoubleKeyFrame();
}
#endregion
#region DoubleKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Double InterpolateValueCore(Double baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateDouble(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Int16KeyFrameCollection in
/// conjunction with a KeyFrameInt16Animation to animate a
/// Int16 property value along a set of key frames.
///
/// This Int16KeyFrame interpolates the between the Int16 Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearInt16KeyFrame : Int16KeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearInt16KeyFrame.
/// </summary>
public LinearInt16KeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearInt16KeyFrame.
/// </summary>
public LinearInt16KeyFrame(Int16 value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearInt16KeyFrame.
/// </summary>
public LinearInt16KeyFrame(Int16 value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearInt16KeyFrame();
}
#endregion
#region Int16KeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Int16 InterpolateValueCore(Int16 baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateInt16(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Int32KeyFrameCollection in
/// conjunction with a KeyFrameInt32Animation to animate a
/// Int32 property value along a set of key frames.
///
/// This Int32KeyFrame interpolates the between the Int32 Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearInt32KeyFrame : Int32KeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearInt32KeyFrame.
/// </summary>
public LinearInt32KeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearInt32KeyFrame.
/// </summary>
public LinearInt32KeyFrame(Int32 value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearInt32KeyFrame.
/// </summary>
public LinearInt32KeyFrame(Int32 value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearInt32KeyFrame();
}
#endregion
#region Int32KeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Int32 InterpolateValueCore(Int32 baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateInt32(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Int64KeyFrameCollection in
/// conjunction with a KeyFrameInt64Animation to animate a
/// Int64 property value along a set of key frames.
///
/// This Int64KeyFrame interpolates the between the Int64 Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearInt64KeyFrame : Int64KeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearInt64KeyFrame.
/// </summary>
public LinearInt64KeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearInt64KeyFrame.
/// </summary>
public LinearInt64KeyFrame(Int64 value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearInt64KeyFrame.
/// </summary>
public LinearInt64KeyFrame(Int64 value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearInt64KeyFrame();
}
#endregion
#region Int64KeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Int64 InterpolateValueCore(Int64 baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateInt64(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a PointKeyFrameCollection in
/// conjunction with a KeyFramePointAnimation to animate a
/// Point property value along a set of key frames.
///
/// This PointKeyFrame interpolates the between the Point Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearPointKeyFrame : PointKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearPointKeyFrame.
/// </summary>
public LinearPointKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearPointKeyFrame.
/// </summary>
public LinearPointKeyFrame(Point value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearPointKeyFrame.
/// </summary>
public LinearPointKeyFrame(Point value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearPointKeyFrame();
}
#endregion
#region PointKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Point InterpolateValueCore(Point baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolatePoint(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Point3DKeyFrameCollection in
/// conjunction with a KeyFramePoint3DAnimation to animate a
/// Point3D property value along a set of key frames.
///
/// This Point3DKeyFrame interpolates the between the Point3D Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearPoint3DKeyFrame : Point3DKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearPoint3DKeyFrame.
/// </summary>
public LinearPoint3DKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearPoint3DKeyFrame.
/// </summary>
public LinearPoint3DKeyFrame(Point3D value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearPoint3DKeyFrame.
/// </summary>
public LinearPoint3DKeyFrame(Point3D value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearPoint3DKeyFrame();
}
#endregion
#region Point3DKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Point3D InterpolateValueCore(Point3D baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolatePoint3D(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a QuaternionKeyFrameCollection in
/// conjunction with a KeyFrameQuaternionAnimation to animate a
/// Quaternion property value along a set of key frames.
///
/// This QuaternionKeyFrame interpolates the between the Quaternion Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearQuaternionKeyFrame : QuaternionKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearQuaternionKeyFrame.
/// </summary>
public LinearQuaternionKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearQuaternionKeyFrame.
/// </summary>
public LinearQuaternionKeyFrame(Quaternion value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearQuaternionKeyFrame.
/// </summary>
public LinearQuaternionKeyFrame(Quaternion value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearQuaternionKeyFrame();
}
#endregion
#region QuaternionKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Quaternion InterpolateValueCore(Quaternion baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateQuaternion(baseValue, Value, keyFrameProgress, UseShortestPath);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Rotation3DKeyFrameCollection in
/// conjunction with a KeyFrameRotation3DAnimation to animate a
/// Rotation3D property value along a set of key frames.
///
/// This Rotation3DKeyFrame interpolates the between the Rotation3D Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearRotation3DKeyFrame : Rotation3DKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearRotation3DKeyFrame.
/// </summary>
public LinearRotation3DKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearRotation3DKeyFrame.
/// </summary>
public LinearRotation3DKeyFrame(Rotation3D value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearRotation3DKeyFrame.
/// </summary>
public LinearRotation3DKeyFrame(Rotation3D value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearRotation3DKeyFrame();
}
#endregion
#region Rotation3DKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Rotation3D InterpolateValueCore(Rotation3D baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateRotation3D(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a RectKeyFrameCollection in
/// conjunction with a KeyFrameRectAnimation to animate a
/// Rect property value along a set of key frames.
///
/// This RectKeyFrame interpolates the between the Rect Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearRectKeyFrame : RectKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearRectKeyFrame.
/// </summary>
public LinearRectKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearRectKeyFrame.
/// </summary>
public LinearRectKeyFrame(Rect value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearRectKeyFrame.
/// </summary>
public LinearRectKeyFrame(Rect value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearRectKeyFrame();
}
#endregion
#region RectKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Rect InterpolateValueCore(Rect baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateRect(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a SingleKeyFrameCollection in
/// conjunction with a KeyFrameSingleAnimation to animate a
/// Single property value along a set of key frames.
///
/// This SingleKeyFrame interpolates the between the Single Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearSingleKeyFrame : SingleKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearSingleKeyFrame.
/// </summary>
public LinearSingleKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearSingleKeyFrame.
/// </summary>
public LinearSingleKeyFrame(Single value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearSingleKeyFrame.
/// </summary>
public LinearSingleKeyFrame(Single value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearSingleKeyFrame();
}
#endregion
#region SingleKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Single InterpolateValueCore(Single baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateSingle(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a SizeKeyFrameCollection in
/// conjunction with a KeyFrameSizeAnimation to animate a
/// Size property value along a set of key frames.
///
/// This SizeKeyFrame interpolates the between the Size Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearSizeKeyFrame : SizeKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearSizeKeyFrame.
/// </summary>
public LinearSizeKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearSizeKeyFrame.
/// </summary>
public LinearSizeKeyFrame(Size value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearSizeKeyFrame.
/// </summary>
public LinearSizeKeyFrame(Size value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearSizeKeyFrame();
}
#endregion
#region SizeKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Size InterpolateValueCore(Size baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateSize(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a VectorKeyFrameCollection in
/// conjunction with a KeyFrameVectorAnimation to animate a
/// Vector property value along a set of key frames.
///
/// This VectorKeyFrame interpolates the between the Vector Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearVectorKeyFrame : VectorKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearVectorKeyFrame.
/// </summary>
public LinearVectorKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearVectorKeyFrame.
/// </summary>
public LinearVectorKeyFrame(Vector value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearVectorKeyFrame.
/// </summary>
public LinearVectorKeyFrame(Vector value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearVectorKeyFrame();
}
#endregion
#region VectorKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Vector InterpolateValueCore(Vector baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateVector(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Vector3DKeyFrameCollection in
/// conjunction with a KeyFrameVector3DAnimation to animate a
/// Vector3D property value along a set of key frames.
///
/// This Vector3DKeyFrame interpolates the between the Vector3D Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearVector3DKeyFrame : Vector3DKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new LinearVector3DKeyFrame.
/// </summary>
public LinearVector3DKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new LinearVector3DKeyFrame.
/// </summary>
public LinearVector3DKeyFrame(Vector3D value)
: base(value)
{
}
/// <summary>
/// Creates a new LinearVector3DKeyFrame.
/// </summary>
public LinearVector3DKeyFrame(Vector3D value, KeyTime keyTime)
: base(value, keyTime)
{
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new LinearVector3DKeyFrame();
}
#endregion
#region Vector3DKeyFrame
/// <summary>
/// Implemented to linearly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Vector3D InterpolateValueCore(Vector3D baseValue, double keyFrameProgress)
{
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateVector3D(baseValue, Value, keyFrameProgress);
}
}
#endregion
}
}
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