File: Core\CSharp\System\Windows\Media\Animation\Generated\LinearKeyFrames.cs
Project: wpf\src\PresentationCore.csproj (PresentationCore)
//---------------------------------------------------------------------------
//
// <copyright file="LinearKeyFrames.cs" company="Microsoft">
//    Copyright (C) Microsoft Corporation.  All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
 
using MS.Internal;
 
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Media;
using System.Windows.Media.Media3D;
 
using MS.Internal.PresentationCore;
 
namespace System.Windows.Media.Animation
{
 
 
    /// <summary>
    /// This class is used as part of a ByteKeyFrameCollection in
    /// conjunction with a KeyFrameByteAnimation to animate a
    /// Byte property value along a set of key frames.
    ///
    /// This ByteKeyFrame interpolates the between the Byte Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearByteKeyFrame : ByteKeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearByteKeyFrame.
        /// </summary>
        public LinearByteKeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearByteKeyFrame.
        /// </summary>
        public LinearByteKeyFrame(Byte value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearByteKeyFrame.
        /// </summary>
        public LinearByteKeyFrame(Byte value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearByteKeyFrame();
        }
 
        #endregion
 
        #region ByteKeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Byte InterpolateValueCore(Byte baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateByte(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a ColorKeyFrameCollection in
    /// conjunction with a KeyFrameColorAnimation to animate a
    /// Color property value along a set of key frames.
    ///
    /// This ColorKeyFrame interpolates the between the Color Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearColorKeyFrame : ColorKeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearColorKeyFrame.
        /// </summary>
        public LinearColorKeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearColorKeyFrame.
        /// </summary>
        public LinearColorKeyFrame(Color value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearColorKeyFrame.
        /// </summary>
        public LinearColorKeyFrame(Color value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearColorKeyFrame();
        }
 
        #endregion
 
        #region ColorKeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Color InterpolateValueCore(Color baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateColor(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a DecimalKeyFrameCollection in
    /// conjunction with a KeyFrameDecimalAnimation to animate a
    /// Decimal property value along a set of key frames.
    ///
    /// This DecimalKeyFrame interpolates the between the Decimal Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearDecimalKeyFrame : DecimalKeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearDecimalKeyFrame.
        /// </summary>
        public LinearDecimalKeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearDecimalKeyFrame.
        /// </summary>
        public LinearDecimalKeyFrame(Decimal value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearDecimalKeyFrame.
        /// </summary>
        public LinearDecimalKeyFrame(Decimal value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearDecimalKeyFrame();
        }
 
        #endregion
 
        #region DecimalKeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Decimal InterpolateValueCore(Decimal baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateDecimal(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a DoubleKeyFrameCollection in
    /// conjunction with a KeyFrameDoubleAnimation to animate a
    /// Double property value along a set of key frames.
    ///
    /// This DoubleKeyFrame interpolates the between the Double Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearDoubleKeyFrame : DoubleKeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearDoubleKeyFrame.
        /// </summary>
        public LinearDoubleKeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearDoubleKeyFrame.
        /// </summary>
        public LinearDoubleKeyFrame(Double value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearDoubleKeyFrame.
        /// </summary>
        public LinearDoubleKeyFrame(Double value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearDoubleKeyFrame();
        }
 
        #endregion
 
        #region DoubleKeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Double InterpolateValueCore(Double baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateDouble(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a Int16KeyFrameCollection in
    /// conjunction with a KeyFrameInt16Animation to animate a
    /// Int16 property value along a set of key frames.
    ///
    /// This Int16KeyFrame interpolates the between the Int16 Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearInt16KeyFrame : Int16KeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearInt16KeyFrame.
        /// </summary>
        public LinearInt16KeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearInt16KeyFrame.
        /// </summary>
        public LinearInt16KeyFrame(Int16 value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearInt16KeyFrame.
        /// </summary>
        public LinearInt16KeyFrame(Int16 value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearInt16KeyFrame();
        }
 
        #endregion
 
        #region Int16KeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Int16 InterpolateValueCore(Int16 baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateInt16(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a Int32KeyFrameCollection in
    /// conjunction with a KeyFrameInt32Animation to animate a
    /// Int32 property value along a set of key frames.
    ///
    /// This Int32KeyFrame interpolates the between the Int32 Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearInt32KeyFrame : Int32KeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearInt32KeyFrame.
        /// </summary>
        public LinearInt32KeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearInt32KeyFrame.
        /// </summary>
        public LinearInt32KeyFrame(Int32 value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearInt32KeyFrame.
        /// </summary>
        public LinearInt32KeyFrame(Int32 value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearInt32KeyFrame();
        }
 
        #endregion
 
        #region Int32KeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Int32 InterpolateValueCore(Int32 baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateInt32(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a Int64KeyFrameCollection in
    /// conjunction with a KeyFrameInt64Animation to animate a
    /// Int64 property value along a set of key frames.
    ///
    /// This Int64KeyFrame interpolates the between the Int64 Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearInt64KeyFrame : Int64KeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearInt64KeyFrame.
        /// </summary>
        public LinearInt64KeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearInt64KeyFrame.
        /// </summary>
        public LinearInt64KeyFrame(Int64 value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearInt64KeyFrame.
        /// </summary>
        public LinearInt64KeyFrame(Int64 value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearInt64KeyFrame();
        }
 
        #endregion
 
        #region Int64KeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Int64 InterpolateValueCore(Int64 baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateInt64(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a PointKeyFrameCollection in
    /// conjunction with a KeyFramePointAnimation to animate a
    /// Point property value along a set of key frames.
    ///
    /// This PointKeyFrame interpolates the between the Point Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearPointKeyFrame : PointKeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearPointKeyFrame.
        /// </summary>
        public LinearPointKeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearPointKeyFrame.
        /// </summary>
        public LinearPointKeyFrame(Point value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearPointKeyFrame.
        /// </summary>
        public LinearPointKeyFrame(Point value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearPointKeyFrame();
        }
 
        #endregion
 
        #region PointKeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Point InterpolateValueCore(Point baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolatePoint(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a Point3DKeyFrameCollection in
    /// conjunction with a KeyFramePoint3DAnimation to animate a
    /// Point3D property value along a set of key frames.
    ///
    /// This Point3DKeyFrame interpolates the between the Point3D Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearPoint3DKeyFrame : Point3DKeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearPoint3DKeyFrame.
        /// </summary>
        public LinearPoint3DKeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearPoint3DKeyFrame.
        /// </summary>
        public LinearPoint3DKeyFrame(Point3D value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearPoint3DKeyFrame.
        /// </summary>
        public LinearPoint3DKeyFrame(Point3D value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearPoint3DKeyFrame();
        }
 
        #endregion
 
        #region Point3DKeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Point3D InterpolateValueCore(Point3D baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolatePoint3D(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a QuaternionKeyFrameCollection in
    /// conjunction with a KeyFrameQuaternionAnimation to animate a
    /// Quaternion property value along a set of key frames.
    ///
    /// This QuaternionKeyFrame interpolates the between the Quaternion Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearQuaternionKeyFrame : QuaternionKeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearQuaternionKeyFrame.
        /// </summary>
        public LinearQuaternionKeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearQuaternionKeyFrame.
        /// </summary>
        public LinearQuaternionKeyFrame(Quaternion value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearQuaternionKeyFrame.
        /// </summary>
        public LinearQuaternionKeyFrame(Quaternion value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearQuaternionKeyFrame();
        }
 
        #endregion
 
        #region QuaternionKeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Quaternion InterpolateValueCore(Quaternion baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateQuaternion(baseValue, Value, keyFrameProgress, UseShortestPath);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a Rotation3DKeyFrameCollection in
    /// conjunction with a KeyFrameRotation3DAnimation to animate a
    /// Rotation3D property value along a set of key frames.
    ///
    /// This Rotation3DKeyFrame interpolates the between the Rotation3D Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearRotation3DKeyFrame : Rotation3DKeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearRotation3DKeyFrame.
        /// </summary>
        public LinearRotation3DKeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearRotation3DKeyFrame.
        /// </summary>
        public LinearRotation3DKeyFrame(Rotation3D value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearRotation3DKeyFrame.
        /// </summary>
        public LinearRotation3DKeyFrame(Rotation3D value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearRotation3DKeyFrame();
        }
 
        #endregion
 
        #region Rotation3DKeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Rotation3D InterpolateValueCore(Rotation3D baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateRotation3D(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a RectKeyFrameCollection in
    /// conjunction with a KeyFrameRectAnimation to animate a
    /// Rect property value along a set of key frames.
    ///
    /// This RectKeyFrame interpolates the between the Rect Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearRectKeyFrame : RectKeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearRectKeyFrame.
        /// </summary>
        public LinearRectKeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearRectKeyFrame.
        /// </summary>
        public LinearRectKeyFrame(Rect value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearRectKeyFrame.
        /// </summary>
        public LinearRectKeyFrame(Rect value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearRectKeyFrame();
        }
 
        #endregion
 
        #region RectKeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Rect InterpolateValueCore(Rect baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateRect(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a SingleKeyFrameCollection in
    /// conjunction with a KeyFrameSingleAnimation to animate a
    /// Single property value along a set of key frames.
    ///
    /// This SingleKeyFrame interpolates the between the Single Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearSingleKeyFrame : SingleKeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearSingleKeyFrame.
        /// </summary>
        public LinearSingleKeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearSingleKeyFrame.
        /// </summary>
        public LinearSingleKeyFrame(Single value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearSingleKeyFrame.
        /// </summary>
        public LinearSingleKeyFrame(Single value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearSingleKeyFrame();
        }
 
        #endregion
 
        #region SingleKeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Single InterpolateValueCore(Single baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateSingle(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a SizeKeyFrameCollection in
    /// conjunction with a KeyFrameSizeAnimation to animate a
    /// Size property value along a set of key frames.
    ///
    /// This SizeKeyFrame interpolates the between the Size Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearSizeKeyFrame : SizeKeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearSizeKeyFrame.
        /// </summary>
        public LinearSizeKeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearSizeKeyFrame.
        /// </summary>
        public LinearSizeKeyFrame(Size value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearSizeKeyFrame.
        /// </summary>
        public LinearSizeKeyFrame(Size value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearSizeKeyFrame();
        }
 
        #endregion
 
        #region SizeKeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Size InterpolateValueCore(Size baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateSize(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a VectorKeyFrameCollection in
    /// conjunction with a KeyFrameVectorAnimation to animate a
    /// Vector property value along a set of key frames.
    ///
    /// This VectorKeyFrame interpolates the between the Vector Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearVectorKeyFrame : VectorKeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearVectorKeyFrame.
        /// </summary>
        public LinearVectorKeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearVectorKeyFrame.
        /// </summary>
        public LinearVectorKeyFrame(Vector value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearVectorKeyFrame.
        /// </summary>
        public LinearVectorKeyFrame(Vector value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearVectorKeyFrame();
        }
 
        #endregion
 
        #region VectorKeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Vector InterpolateValueCore(Vector baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateVector(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
 
    /// <summary>
    /// This class is used as part of a Vector3DKeyFrameCollection in
    /// conjunction with a KeyFrameVector3DAnimation to animate a
    /// Vector3D property value along a set of key frames.
    ///
    /// This Vector3DKeyFrame interpolates the between the Vector3D Value of
    /// the previous key frame and its own Value linearly to produce its output value.
    /// </summary>
    public partial class LinearVector3DKeyFrame : Vector3DKeyFrame
    {
        #region Constructors
 
        /// <summary>
        /// Creates a new LinearVector3DKeyFrame.
        /// </summary>
        public LinearVector3DKeyFrame()
            : base()
        {
        }
 
        /// <summary>
        /// Creates a new LinearVector3DKeyFrame.
        /// </summary>
        public LinearVector3DKeyFrame(Vector3D value)
            : base(value)
        {
        }
 
        /// <summary>
        /// Creates a new LinearVector3DKeyFrame.
        /// </summary>
        public LinearVector3DKeyFrame(Vector3D value, KeyTime keyTime)
            : base(value, keyTime)
        {
        }
 
        #endregion
 
        #region Freezable
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new LinearVector3DKeyFrame();
        }
 
        #endregion
 
        #region Vector3DKeyFrame
 
        /// <summary>
        /// Implemented to linearly interpolate between the baseValue and the
        /// Value of this KeyFrame using the keyFrameProgress.
        /// </summary>
        protected override Vector3D InterpolateValueCore(Vector3D baseValue, double keyFrameProgress)
        {
            if (keyFrameProgress == 0.0)
            {
                return baseValue;
            }
            else if (keyFrameProgress == 1.0)
            {
                return Value;
            }
            else
            {
                return AnimatedTypeHelpers.InterpolateVector3D(baseValue, Value, keyFrameProgress);
            }
        }
 
        #endregion
    }
 
}