|
//---------------------------------------------------------------------------
//
// <copyright file="LinearQuaternionKeyFrame.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
//---------------------------------------------------------------------------
using System;
using System.Windows;
using MS.Internal.KnownBoxes;
namespace System.Windows.Media.Animation
{
/// <summary>
/// This class is used as part of a QuaternionKeyFrameCollection in
/// conjunction with a KeyFrameQuaternionAnimation to animate a
/// Quaternion property value along a set of key frames.
///
/// This QuaternionKeyFrame interpolates the between the Quaternion Value of
/// the previous key frame and its own Value linearly to produce its output value.
/// </summary>
public partial class LinearQuaternionKeyFrame : QuaternionKeyFrame
{
/// <summary>
/// UseShortestPath Property
/// </summary>
public static readonly DependencyProperty UseShortestPathProperty =
DependencyProperty.Register(
"UseShortestPath",
typeof(bool),
typeof(LinearQuaternionKeyFrame),
new PropertyMetadata(/* defaultValue = */ BooleanBoxes.TrueBox));
/// <summary>
/// If true, the animation will automatically flip the sign of the destination
/// Quaternion to ensure the shortest path is taken.
/// </summary>
public bool UseShortestPath
{
get
{
return (bool) GetValue(UseShortestPathProperty);
}
set
{
SetValue(UseShortestPathProperty, value);
}
}
}
}
|