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using System;
namespace System.Windows.Input
{
/// <summary>
/// The KeyboardEventArgs class provides access to the logical
/// pointer device for all derived event args.
/// </summary>
/// <ExternalAPI/>
public class KeyboardEventArgs : InputEventArgs
{
/// <summary>
/// Initializes a new instance of the KeyboardEventArgs class.
/// </summary>
/// <param name="keyboard">
/// The logical keyboard device associated with this event.
/// </param>
/// <param name="timestamp">
/// The time when the input occured.
/// </param>
public KeyboardEventArgs(KeyboardDevice keyboard, int timestamp) : base(keyboard, timestamp)
{
}
/// <summary>
/// Read-only access to the logical keyboard device associated with
/// this event.
/// </summary>
public KeyboardDevice KeyboardDevice
{
get {return (KeyboardDevice) this.Device;}
}
/// <summary>
/// The mechanism used to call the type-specific handler on the
/// target.
/// </summary>
/// <param name="genericHandler">
/// The generic handler to call in a type-specific way.
/// </param>
/// <param name="genericTarget">
/// The target to call the handler on.
/// </param>
/// <ExternalAPI/>
protected override void InvokeEventHandler(Delegate genericHandler, object genericTarget)
{
KeyboardEventHandler handler = (KeyboardEventHandler) genericHandler;
handler(genericTarget, this);
}
}
}
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