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//-----------------------------------------------------------------------
// <copyright file="Quad.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
using System;
using System.Windows;
using System.Windows.Media;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using MS.Utility;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
namespace MS.Internal.Ink
{
/// <summary>
/// A helper structure used in StrokeNode and StrokeNodeOperation implementations
/// to store endpoints of the quad connecting two nodes of a stroke.
/// The vertices of a quad are supposed to be clockwise with points A and D located
/// on the begin node and B and C on the end one.
/// </summary>
internal struct Quad
{
#region Statics
private static Quad s_empty = new Quad(new Point(0, 0), new Point(0, 0), new Point(0, 0), new Point(0, 0));
#endregion
#region API
/// <summary> Returns the static object representing an empty (unitialized) quad </summary>
internal static Quad Empty { get { return s_empty; } }
/// <summary> Constructor </summary>
internal Quad(Point a, Point b, Point c, Point d)
{
_A = a; _B = b; _C = c; _D = d;
}
/// <summary> The A vertex of the quad </summary>
internal Point A { get { return _A; } set { _A = value; } }
/// <summary> The B vertex of the quad </summary>
internal Point B { get { return _B; } set { _B = value; } }
/// <summary> The C vertex of the quad </summary>
internal Point C { get { return _C; } set { _C = value; } }
/// <summary> The D vertex of the quad </summary>
internal Point D { get { return _D; } set { _D = value; } }
// Returns quad's vertex by index where A is of the index 0, B - is 1, etc
internal Point this[int index]
{
get
{
switch (index)
{
case 0: return _A;
case 1: return _B;
case 2: return _C;
case 3: return _D;
default:
throw new IndexOutOfRangeException("index");
}
}
}
/// <summary> Tells whether the quad is invalid (empty) </summary>
internal bool IsEmpty
{
get { return (_A == _B) && (_C == _D); }
}
internal void GetPoints(List<Point> pointBuffer)
{
pointBuffer.Add(_A);
pointBuffer.Add(_B);
pointBuffer.Add(_C);
pointBuffer.Add(_D);
}
/// <summary> Returns the bounds of the quad </summary>
internal Rect Bounds
{
get { return IsEmpty ? Rect.Empty : Rect.Union(new Rect(_A, _B), new Rect(_C, _D)); }
}
#endregion
#region Fields
private Point _A;
private Point _B;
private Point _C;
private Point _D;
#endregion
}
}
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