1 write to C
PresentationCore (1)
Core\CSharp\MS\Internal\Ink\StrokeNodeOperations.cs (1)
263quad.C = endNode.Position + _vertices[i] * endNode.PressureFactor;
30 references to C
PresentationCore (30)
Core\CSharp\MS\Internal\Ink\EllipticalNodeOperations.cs (2)
187yield return new ContourSegment(quad.B, quad.C, node.Position); 188yield return new ContourSegment(quad.C, quad.D);
Core\CSharp\MS\Internal\Ink\StrokeNode.cs (19)
334abPoints.Add(quad.C); 391if (point == quad.C) 406dcPoints.Add(quad.C); 451if (angleBetweenNodes == 0.0d || ((quad1.B == quad2.A) && (quad1.C == quad2.D))) 455dcPoints.Add(quad1.C); 512if (quad1.C == quad2.D) 514dcPoints.Add(quad1.C); 525dcPoints.Add(quad1.C); 542if (quad1.C == quad2.D) 544dcPoints.Add(quad1.C); 554Point intersection = GetIntersection(quad1.D, quad1.C, quad2.D, quad2.C); 635if (point == quad1.C) 713if (!node3Rect.Contains(quad1.C)) 715dcPoints.Add(quad1.C); 720if (!node3Rect.Contains(quad1.C)) 722dcPoints.Add(quad1.C); 731Point intersection = GetIntersection(quad1.D, quad1.C, quad2.D, quad2.C);
Core\CSharp\MS\Internal\Ink\StrokeNodeOperations.cs (7)
150for (int j = 0; (j < count) && (vertex != quad.C); j++) 161yield return new ContourSegment(quad.C, quad.D); 347hitBegin, hitEnd, quad.C - beginNode.Position, quad.D - beginNode.Position); 384Point end = (node == 0) ? quad.A : quad.C; 1065hitBegin, hitEnd, quad.C - beginNode.Position, quad.D - beginNode.Position); 1072hitBegin, hitEnd, quad.C - beginNode.Position, quad.D - beginNode.Position); 1112Point end = (k == 0) ? quad.A : quad.C;
Core\CSharp\MS\Internal\Ink\StrokeRenderer.cs (2)
156connectingQuadPoints.Add(quad.C); 788pointBuffer3.Add(quad.C);