1 write to C
PresentationCore (1)
Core\CSharp\MS\Internal\Ink\StrokeNodeOperations.cs (1)
263
quad.
C
= endNode.Position + _vertices[i] * endNode.PressureFactor;
30 references to C
PresentationCore (30)
Core\CSharp\MS\Internal\Ink\EllipticalNodeOperations.cs (2)
187
yield return new ContourSegment(quad.B, quad.
C
, node.Position);
188
yield return new ContourSegment(quad.
C
, quad.D);
Core\CSharp\MS\Internal\Ink\StrokeNode.cs (19)
334
abPoints.Add(quad.
C
);
391
if (point == quad.
C
)
406
dcPoints.Add(quad.
C
);
451
if (angleBetweenNodes == 0.0d || ((quad1.B == quad2.A) && (quad1.
C
== quad2.D)))
455
dcPoints.Add(quad1.
C
);
512
if (quad1.
C
== quad2.D)
514
dcPoints.Add(quad1.
C
);
525
dcPoints.Add(quad1.
C
);
542
if (quad1.
C
== quad2.D)
544
dcPoints.Add(quad1.
C
);
554
Point intersection = GetIntersection(quad1.D, quad1.
C
, quad2.D, quad2.
C
);
635
if (point == quad1.
C
)
713
if (!node3Rect.Contains(quad1.
C
))
715
dcPoints.Add(quad1.
C
);
720
if (!node3Rect.Contains(quad1.
C
))
722
dcPoints.Add(quad1.
C
);
731
Point intersection = GetIntersection(quad1.D, quad1.
C
, quad2.D, quad2.
C
);
Core\CSharp\MS\Internal\Ink\StrokeNodeOperations.cs (7)
150
for (int j = 0; (j < count) && (vertex != quad.
C
); j++)
161
yield return new ContourSegment(quad.
C
, quad.D);
347
hitBegin, hitEnd, quad.
C
- beginNode.Position, quad.D - beginNode.Position);
384
Point end = (node == 0) ? quad.A : quad.
C
;
1065
hitBegin, hitEnd, quad.
C
- beginNode.Position, quad.D - beginNode.Position);
1072
hitBegin, hitEnd, quad.
C
- beginNode.Position, quad.D - beginNode.Position);
1112
Point end = (k == 0) ? quad.A : quad.
C
;
Core\CSharp\MS\Internal\Ink\StrokeRenderer.cs (2)
156
connectingQuadPoints.Add(quad.
C
);
788
pointBuffer3.Add(quad.
C
);