5 writes to _y
WindowsBase (5)
Base\System\Windows\Generated\Point.cs (1)
218
_y
= value;
Base\System\Windows\Media\Matrix.cs (2)
354
MultiplyPoint(ref newPoint._x, ref newPoint.
_y
);
368
MultiplyPoint(ref points[i]._x, ref points[i].
_y
);
Base\System\Windows\Point.cs (2)
35
_y
= y;
50
_y
+= offsetY;
21 references to _y
WindowsBase (21)
Base\System\Windows\Generated\Point.cs (2)
213
return
_y
;
326
_y
);
Base\System\Windows\Point.cs (10)
63
return new Point(point._x + vector._x, point.
_y
+ vector._y);
76
return new Point(point._x + vector._x, point.
_y
+ vector._y);
89
return new Point(point._x - vector._x, point.
_y
- vector._y);
102
return new Point(point._x - vector._x, point.
_y
- vector._y);
115
return new Vector(point1._x - point2._x, point1.
_y
- point2.
_y
);
128
return new Vector(point1._x - point2._x, point1.
_y
- point2.
_y
);
157
return new Size(Math.Abs(point._x), Math.Abs(point.
_y
));
169
return new Vector(point._x, point.
_y
);
Base\System\Windows\Rect.cs (7)
47
_y = location.
_y
;
80
_y = Math.Min(point1.
_y
, point2.
_y
);
84
_height = Math.Max(Math.Max(point1.
_y
, point2.
_y
) - _y, 0);
168
_y = value.
_y
;
421
return Contains(point._x, point.
_y
);
Base\System\Windows\Vector.cs (2)
166
return new Point(point._x + vector._x, point.
_y
+ vector._y);
174
return new Point(point._x + vector._x, point.
_y
+ vector._y);