18 writes to _y
WindowsBase (18)
Base\System\Windows\Rect.cs (14)
47
_y
= location._y;
68
_y
= y;
80
_y
= Math.Min(point1._y, point2._y);
108
_x =
_y
= 0;
168
_y
= value._y;
243
_y
= value;
507
_y
= top;
561
_y
= top;
603
_y
+= offsetVector._y;
618
_y
+= offsetY;
663
_y
-= height;
743
_y
*= scaleY;
761
_y
+= _height;
796
rect.
_y
= Double.PositiveInfinity;
Shared\MS\Internal\MatrixUtil.cs (4)
73
rect.
_y
*= matrix._m22;
89
rect.
_y
+= rect._height;
101
rect.
_y
+= matrix._offsetY;
114
rect.
_y
= Math.Min(Math.Min(point0.Y, point1.Y), Math.Min(point2.Y, point3.Y));
13 references to _y
WindowsBase (13)
Base\System\Windows\Generated\Rect.cs (1)
330
_y
,
Base\System\Windows\Rect.cs (11)
84
_height = Math.Max(Math.Max(point1._y, point2._y) -
_y
, 0);
158
return new Point(_x,
_y
);
234
return
_y
;
321
return
_y
;
355
return
_y
+ _height;
457
_y
<= rect.
_y
&&
459
_y
+_height >= rect.
_y
+rect._height );
787
(y >=
_y
) && (y - _height <=
_y
));
Shared\MS\Internal\MatrixUtil.cs (1)
117
rect._height = Math.Max(Math.Max(point0.Y, point1.Y), Math.Max(point2.Y, point3.Y)) - rect.
_y
;