1 write to _buffer
WindowsBase (1)
Base\MS\Internal\IO\Packaging\DeflateEmulationStream.cs (1)
96
_buffer
= new byte[0x1000]; // 4k
2 references to _buffer
WindowsBase (2)
Base\MS\Internal\IO\Packaging\DeflateEmulationStream.cs (2)
95
if (
_buffer
== null)
98
return
_buffer
;