5 writes to _y
WindowsBase (5)
Base\System\Windows\Generated\Vector.cs (1)
218
_y
= value;
Base\System\Windows\Media\Matrix.cs (2)
383
MultiplyVector(ref newVector._x, ref newVector.
_y
);
397
MultiplyVector(ref vectors[i]._x, ref vectors[i].
_y
);
Base\System\Windows\Vector.cs (2)
36
_y
= y;
122
_y
= -_y;
42 references to _y
WindowsBase (42)
Base\System\Windows\Generated\Vector.cs (2)
213
return
_y
;
326
_y
);
Base\System\Windows\Point.cs (4)
63
return new Point(point._x + vector._x, point._y + vector.
_y
);
76
return new Point(point._x + vector._x, point._y + vector.
_y
);
89
return new Point(point._x - vector._x, point._y - vector.
_y
);
102
return new Point(point._x - vector._x, point._y - vector.
_y
);
Base\System\Windows\Rect.cs (1)
603
_y += offsetVector.
_y
;
Base\System\Windows\Vector.cs (35)
50
return Math.Sqrt(_x*_x +
_y
*
_y
);
61
return _x*_x +
_y
*
_y
;
72
this /= Math.Max(Math.Abs(_x),Math.Abs(
_y
));
86
return vector1._x * vector2.
_y
- vector1.
_y
* vector2._x;
99
double sin = vector1._x * vector2.
_y
- vector2._x * vector1.
_y
;
100
double cos = vector1._x * vector2._x + vector1.
_y
* vector2.
_y
;
113
return new Vector(-vector._x,-vector.
_y
);
122
_y = -
_y
;
131
vector1.
_y
+ vector2.
_y
);
140
vector1.
_y
+ vector2.
_y
);
149
vector1.
_y
- vector2.
_y
);
158
vector1.
_y
- vector2.
_y
);
166
return new Point(point._x + vector._x, point._y + vector.
_y
);
174
return new Point(point._x + vector._x, point._y + vector.
_y
);
183
vector.
_y
* scalar);
192
vector.
_y
* scalar);
201
vector.
_y
* scalar);
210
vector.
_y
* scalar);
250
return vector1._x * vector2._x + vector1.
_y
* vector2.
_y
;
263
return vector1._x * vector2._x + vector1.
_y
* vector2.
_y
;
276
return vector1._x * vector2.
_y
- vector1.
_y
* vector2._x;
289
return new Size(Math.Abs(vector._x), Math.Abs(vector.
_y
));
301
return new Point(vector._x, vector.
_y
);