5 writes to _x
WindowsBase (5)
Base\System\Windows\Generated\Point.cs (1)
201
_x
= value;
Base\System\Windows\Media\Matrix.cs (2)
354
MultiplyPoint(ref newPoint.
_x
, ref newPoint._y);
368
MultiplyPoint(ref points[i].
_x
, ref points[i]._y);
Base\System\Windows\Point.cs (2)
34
_x
= x;
49
_x
+= offsetX;
21 references to _x
WindowsBase (21)
Base\System\Windows\Generated\Point.cs (2)
196
return
_x
;
325
_x
,
Base\System\Windows\Point.cs (10)
63
return new Point(point.
_x
+ vector._x, point._y + vector._y);
76
return new Point(point.
_x
+ vector._x, point._y + vector._y);
89
return new Point(point.
_x
- vector._x, point._y - vector._y);
102
return new Point(point.
_x
- vector._x, point._y - vector._y);
115
return new Vector(point1.
_x
- point2.
_x
, point1._y - point2._y);
128
return new Vector(point1.
_x
- point2.
_x
, point1._y - point2._y);
157
return new Size(Math.Abs(point.
_x
), Math.Abs(point._y));
169
return new Vector(point.
_x
, point._y);
Base\System\Windows\Rect.cs (7)
46
_x = location.
_x
;
79
_x = Math.Min(point1.
_x
, point2.
_x
);
83
_width = Math.Max(Math.Max(point1.
_x
, point2.
_x
) - _x, 0);
167
_x = value.
_x
;
421
return Contains(point.
_x
, point._y);
Base\System\Windows\Vector.cs (2)
166
return new Point(point.
_x
+ vector._x, point._y + vector._y);
174
return new Point(point.
_x
+ vector._x, point._y + vector._y);