18 writes to _x
WindowsBase (18)
Base\System\Windows\Rect.cs (14)
46_x = location._x; 67_x = x; 79_x = Math.Min(point1._x, point2._x); 108_x = _y = 0; 167_x = value._x; 220_x = value; 506_x = left; 560_x = left; 602_x += offsetVector._x; 617_x += offsetX; 662_x -= width; 742_x *= scaleX; 751_x += _width; 795rect._x = Double.PositiveInfinity;
Shared\MS\Internal\MatrixUtil.cs (4)
72rect._x *= matrix._m11; 81rect._x += rect._width; 98rect._x += matrix._offsetX; 113rect._x = Math.Min(Math.Min(point0.X, point1.X), Math.Min(point2.X, point3.X));
13 references to _x
WindowsBase (13)
Base\System\Windows\Generated\Rect.cs (1)
329_x,
Base\System\Windows\Rect.cs (11)
83_width = Math.Max(Math.Max(point1._x, point2._x) - _x, 0); 158return new Point(_x, _y); 211return _x; 309return _x; 338return _x + _width; 456return (_x <= rect._x && 458_x+_width >= rect._x+rect._width && 786return ((x >= _x) && (x - _width <= _x) &&
Shared\MS\Internal\MatrixUtil.cs (1)
116rect._width = Math.Max(Math.Max(point0.X, point1.X), Math.Max(point2.X, point3.X)) - rect._x;