18 writes to _x
WindowsBase (18)
Base\System\Windows\Rect.cs (14)
46
_x
= location._x;
67
_x
= x;
79
_x
= Math.Min(point1._x, point2._x);
108
_x
= _y = 0;
167
_x
= value._x;
220
_x
= value;
506
_x
= left;
560
_x
= left;
602
_x
+= offsetVector._x;
617
_x
+= offsetX;
662
_x
-= width;
742
_x
*= scaleX;
751
_x
+= _width;
795
rect.
_x
= Double.PositiveInfinity;
Shared\MS\Internal\MatrixUtil.cs (4)
72
rect.
_x
*= matrix._m11;
81
rect.
_x
+= rect._width;
98
rect.
_x
+= matrix._offsetX;
113
rect.
_x
= Math.Min(Math.Min(point0.X, point1.X), Math.Min(point2.X, point3.X));
13 references to _x
WindowsBase (13)
Base\System\Windows\Generated\Rect.cs (1)
329
_x
,
Base\System\Windows\Rect.cs (11)
83
_width = Math.Max(Math.Max(point1._x, point2._x) -
_x
, 0);
158
return new Point(
_x
, _y);
211
return
_x
;
309
return
_x
;
338
return
_x
+ _width;
456
return (
_x
<= rect.
_x
&&
458
_x
+_width >= rect.
_x
+rect._width &&
786
return ((x >=
_x
) && (x - _width <=
_x
) &&
Shared\MS\Internal\MatrixUtil.cs (1)
116
rect._width = Math.Max(Math.Max(point0.X, point1.X), Math.Max(point2.X, point3.X)) - rect.
_x
;