5 writes to _x
WindowsBase (5)
Base\System\Windows\Generated\Vector.cs (1)
201
_x
= value;
Base\System\Windows\Media\Matrix.cs (2)
383
MultiplyVector(ref newVector.
_x
, ref newVector._y);
397
MultiplyVector(ref vectors[i].
_x
, ref vectors[i]._y);
Base\System\Windows\Vector.cs (2)
35
_x
= x;
121
_x
= -_x;
42 references to _x
WindowsBase (42)
Base\System\Windows\Generated\Vector.cs (2)
196
return
_x
;
325
_x
,
Base\System\Windows\Point.cs (4)
63
return new Point(point._x + vector.
_x
, point._y + vector._y);
76
return new Point(point._x + vector.
_x
, point._y + vector._y);
89
return new Point(point._x - vector.
_x
, point._y - vector._y);
102
return new Point(point._x - vector.
_x
, point._y - vector._y);
Base\System\Windows\Rect.cs (1)
602
_x += offsetVector.
_x
;
Base\System\Windows\Vector.cs (35)
50
return Math.Sqrt(
_x
*
_x
+ _y*_y);
61
return
_x
*
_x
+ _y*_y;
72
this /= Math.Max(Math.Abs(
_x
),Math.Abs(_y));
86
return vector1.
_x
* vector2._y - vector1._y * vector2.
_x
;
99
double sin = vector1.
_x
* vector2._y - vector2.
_x
* vector1._y;
100
double cos = vector1.
_x
* vector2.
_x
+ vector1._y * vector2._y;
113
return new Vector(-vector.
_x
,-vector._y);
121
_x = -
_x
;
130
return new Vector(vector1.
_x
+ vector2.
_x
,
139
return new Vector(vector1.
_x
+ vector2.
_x
,
148
return new Vector(vector1.
_x
- vector2.
_x
,
157
return new Vector(vector1.
_x
- vector2.
_x
,
166
return new Point(point._x + vector.
_x
, point._y + vector._y);
174
return new Point(point._x + vector.
_x
, point._y + vector._y);
182
return new Vector(vector.
_x
* scalar,
191
return new Vector(vector.
_x
* scalar,
200
return new Vector(vector.
_x
* scalar,
209
return new Vector(vector.
_x
* scalar,
250
return vector1.
_x
* vector2.
_x
+ vector1._y * vector2._y;
263
return vector1.
_x
* vector2.
_x
+ vector1._y * vector2._y;
276
return vector1.
_x
* vector2._y - vector1._y * vector2.
_x
;
289
return new Size(Math.Abs(vector.
_x
), Math.Abs(vector._y));
301
return new Point(vector.
_x
, vector._y);