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//------------------------------------------------------------------------------
// <copyright file="SocketFlags.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.Net.Sockets {
using System;
/// <devdoc>
/// <para>
/// Provides constant values for socket messages.
/// </para>
/// </devdoc>
//UEUE
[Flags]
public enum TransmitFileOptions
{
/// <devdoc>
/// <para>
/// Use no flags for this call.
/// </para>
/// </devdoc>
UseDefaultWorkerThread= 0x00,
/// <devdoc>
/// <para>
/// Use no flags for this call.
/// </para>
/// </devdoc>
Disconnect = 0x01,
/// <devdoc>
/// <para>
/// Use no flags for this call.
/// </para>
/// </devdoc>
ReuseSocket= 0x02,
/// <devdoc>
/// <para>
/// Use no flags for this call.
/// </para>
/// </devdoc>
WriteBehind= 0x04,
/// <devdoc>
/// <para>
/// Use no flags for this call.
/// </para>
/// </devdoc>
UseSystemThread= 0x10,
/// <devdoc>
/// <para>
/// Use no flags for this call.
/// </para>
/// </devdoc>
UseKernelApc= 0x20,
};
} // namespace System.Net.Sockets
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