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//------------------------------------------------------------------------------
// <copyright file="NetworkInformationException.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.Net.NetworkInformation {
using System;
using System.ComponentModel;
using System.Net.Sockets;
using System.Runtime.Serialization;
using System.Runtime.InteropServices;
/// <devdoc>
/// <para>
/// Provides NetworkInformation exceptions to the application.
/// </para>
/// </devdoc>
[Serializable]
public class NetworkInformationException : Win32Exception {
/// <devdoc>
/// <para>
/// Creates a new instance of the <see cref='System.Net.NetworkInformation.NetworkInformationException'/> class with the default error code.
/// </para>
/// </devdoc>
public NetworkInformationException() : base(Marshal.GetLastWin32Error()) {
}
/// <devdoc>
/// <para>
/// Creates a new instance of the <see cref='System.Net.NetworkInformation.NetworkInformationException'/> class with the specified error code.
/// </para>
/// </devdoc>
public NetworkInformationException(int errorCode) : base(errorCode) {
}
internal NetworkInformationException(SocketError socketError) : base((int)socketError) {
}
protected NetworkInformationException(SerializationInfo serializationInfo, StreamingContext streamingContext)
: base(serializationInfo, streamingContext) {
}
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
public override int ErrorCode {
//
// the base class returns the HResult with this property
// we need the Win32 Error Code, hence the override.
//
get {
return NativeErrorCode;
}
}
}; // class NetworkInformationException
} // namespace System.Net.NetworkInformation
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