1 write to m_IsFastPathAllowed
System (1)
net\System\Net\WebSockets\WebSocketConnectionStream.cs (1)
48
m_IsFastPathAllowed
= m_ConnectStream.Connection.NetworkStream.GetType() == s_NetworkStreamType;
1 reference to m_IsFastPathAllowed
System (1)
net\System\Net\WebSockets\WebSocketConnectionStream.cs (1)
301
if (m_WebSocketConnection != null &&
m_IsFastPathAllowed
)