1 write to m_PinnedSendBufferHandle
System (1)
net\System\Net\WebSockets\WebSocketBuffer.cs (1)
209
m_PinnedSendBufferHandle
= GCHandle.Alloc(m_PinnedSendBuffer.Array, GCHandleType.Pinned);
2 references to m_PinnedSendBufferHandle
System (2)
net\System\Net\WebSockets\WebSocketBuffer.cs (2)
310
if (
m_PinnedSendBufferHandle
.IsAllocated)
312
m_PinnedSendBufferHandle
.Free();