1 write to m_Count
System (1)
net\System\Net\Sockets\Socket.cs (1)
8534
m_Count
= count;
8 references to m_Count
System (8)
net\System\Net\Sockets\Socket.cs (8)
8553
get { return
m_Count
; }
9285
if(spe.m_Buffer != null && spe.
m_Count
> 0) {
9631
if(spe != null && spe.m_Buffer != null && spe.
m_Count
> 0) {
9653
if(spe.m_Buffer != null && spe.
m_Count
> 0) {
9656
m_SendPacketsDescriptor[descriptorIndex].length = (uint)spe.
m_Count
;
9663
m_SendPacketsDescriptor[descriptorIndex].length = (uint)spe.
m_Count
;
9697
if(spe.m_Buffer != null && spe.
m_Count
> 0) {
9699
Logging.Dump(Logging.Sockets, m_CurrentSocket, "FinishOperation(" + m_CompletedOperation + "Async)Buffer", spe.m_Buffer, spe.m_Offset, Math.Min(spe.
m_Count
, size));