1 write to m_AcceptBuffer
System (1)
net\System\Net\Sockets\Socket.cs (1)
9083
m_AcceptBuffer
= new byte[m_AcceptAddressBufferCount];
7 references to m_AcceptBuffer
System (7)
net\System\Net\Sockets\Socket.cs (7)
9082
if(
m_AcceptBuffer
== null ||
m_AcceptBuffer
.Length < m_AcceptAddressBufferCount) {
9404
if(!(m_PinState == PinState.SingleAcceptBuffer) || !(m_PinnedSingleBuffer ==
m_AcceptBuffer
)) {
9549
m_PtrNativeOverlapped = new SafeNativeOverlapped(m_Overlapped.UnsafePack(CompletionPortCallback,
m_AcceptBuffer
));
9551
m_PinnedAcceptBuffer =
m_AcceptBuffer
;
9552
m_PtrAcceptBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(
m_AcceptBuffer
, 0);
9677
Logging.Dump(Logging.Sockets, m_CurrentSocket, "FinishOperation(" + m_CompletedOperation + "Async)",
m_AcceptBuffer
, 0, size);