6 writes to m_PinState
System (6)
net\System\Net\Sockets\Socket.cs (6)
9480
m_PinState
= PinState.None;
9527
m_PinState
= PinState.SingleBuffer;
9542
m_PinState
= PinState.NoBuffer;
9554
m_PinState
= PinState.SingleAcceptBuffer;
9606
m_PinState
= PinState.MultipleBuffer;
9671
m_PinState
= PinState.SendPackets;
8 references to m_PinState
System (8)
net\System\Net\Sockets\Socket.cs (8)
9363
if (
m_PinState
== PinState.None) {
9378
if(
m_PinState
== PinState.SingleBuffer) {
9384
if(
m_PinState
== PinState.SingleBuffer && m_PinnedSingleBuffer == m_Buffer) {
9404
if(!(
m_PinState
== PinState.SingleAcceptBuffer) || !(m_PinnedSingleBuffer == m_AcceptBuffer)) {
9420
if(
m_PinState
== PinState.MultipleBuffer) {
9425
if(!(
m_PinState
== PinState.MultipleBuffer) || m_BufferListChanged) {
9444
if(
m_PinState
!= PinState.None) {
9675
switch(
m_PinState
) {