1 write to m_Buffer
System (1)
net\System\Net\Sockets\Socket.cs (1)
8532
m_Buffer
= buffer;
8 references to m_Buffer
System (8)
net\System\Net\Sockets\Socket.cs (8)
8548
get { return
m_Buffer
; }
9285
if(spe.
m_Buffer
!= null && spe.m_Count > 0) {
9631
if(spe != null && spe.
m_Buffer
!= null && spe.m_Count > 0) {
9632
m_ObjectsToPin[index] = spe.
m_Buffer
;
9653
if(spe.
m_Buffer
!= null && spe.m_Count > 0) {
9655
m_SendPacketsDescriptor[descriptorIndex].buffer = Marshal.UnsafeAddrOfPinnedArrayElement(spe.
m_Buffer
, spe.m_Offset);
9697
if(spe.
m_Buffer
!= null && spe.m_Count > 0) {
9699
Logging.Dump(Logging.Sockets, m_CurrentSocket, "FinishOperation(" + m_CompletedOperation + "Async)Buffer", spe.
m_Buffer
, spe.m_Offset, Math.Min(spe.m_Count, size));