2 writes to m_BufferListChanged
System (2)
net\System\Net\Sockets\Socket.cs (2)
8762
m_BufferListChanged
= true;
9427
m_BufferListChanged
= false;
1 reference to m_BufferListChanged
System (1)
net\System\Net\Sockets\Socket.cs (1)
9425
if(!(m_PinState == PinState.MultipleBuffer) ||
m_BufferListChanged
) {