1 write to _inputBufferHandle
System (1)
sys\System\IO\compression\DeflaterZLib.cs (1)
146
_inputBufferHandle
= GCHandle.Alloc(inputBuffer, GCHandleType.Pinned);
8 references to _inputBufferHandle
System (8)
sys\System\IO\compression\DeflaterZLib.cs (8)
116
if (
_inputBufferHandle
.IsAllocated)
139
Contract.Assert(!
_inputBufferHandle
.IsAllocated);
149
_zlibStream.NextIn =
_inputBufferHandle
.AddrOfPinnedObject() + startIndex;
161
Contract.Assert(
_inputBufferHandle
.IsAllocated);
170
if (0 == _zlibStream.AvailIn &&
_inputBufferHandle
.IsAllocated)
196
Contract.Assert(!
_inputBufferHandle
.IsAllocated);
213
Contract.Assert(
_inputBufferHandle
.IsAllocated);
220
_inputBufferHandle
.Free();