1 write to m_BoundToThreadPool
System (1)
net\System\Net\Sockets\Socket.cs (1)
7653
m_BoundToThreadPool
= true;
3 references to m_BoundToThreadPool
System (3)
net\System\Net\Sockets\Socket.cs (3)
550
if (
m_BoundToThreadPool
) {
7636
if (!
m_BoundToThreadPool
&& !UseOverlappedIO) {
7638
if (!
m_BoundToThreadPool
) {