1 write to m_WSARecvMsgWSABufferArray
System (1)
net\System\Net\Sockets\Socket.cs (1)
9214
m_WSARecvMsgWSABufferArray
= new WSABuffer[1];
5 references to m_WSARecvMsgWSABufferArray
System (5)
net\System\Net\Sockets\Socket.cs (5)
9213
if(
m_WSARecvMsgWSABufferArray
== null) {
9216
m_WSARecvMsgWSABufferArray
[0].Pointer = m_PtrSingleBuffer;
9217
m_WSARecvMsgWSABufferArray
[0].Length = m_Count;
9218
m_WSARecvMsgWSABufferArrayGCHandle = GCHandle.Alloc(
m_WSARecvMsgWSABufferArray
, GCHandleType.Pinned);
9219
m_PtrWSARecvMsgWSABufferArray = Marshal.UnsafeAddrOfPinnedArrayElement(
m_WSARecvMsgWSABufferArray
, 0);