1 write to m_IsBroadcast
System (1)
net\System\Net\Sockets\UDPClient.cs (1)
496
m_IsBroadcast
= true;
1 reference to m_IsBroadcast
System (1)
net\System\Net\Sockets\UDPClient.cs (1)
491
if (Client!=null && !
m_IsBroadcast
&& ipAddress.IsBroadcast) {